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Found 13 items


(Hardback)

By: Geoffrey Engelstein

ISBN: 9780262043533
Readership/Audience: Professional and Scholarly
Publication Date: Feb 2020
Publisher: MIT Press Ltd
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How game designers can use the psychological phenomenon of loss aversion to shape player experience.


(Hardback)

By: Larissa Hjorth

ISBN: 9780262044363
Readership/Audience: General
Publication Date: Dec 2020
Publisher: MIT Press Ltd
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"Games have becomes embedded in our daily acrivities and Ambient Play shows how this affects our creative and ludic practices in everyday life"--


(Hardback)

By: John Sharp

ISBN: 9780262039352
Readership/Audience: General
Publication Date: Mar 2019
Publisher: MIT Press Ltd
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Reclaiming fun as a meaningful concept for understanding games and play.


(Paperback)

By: Katherine Isbister

ISBN: 9780262534451
Readership/Audience: General
Publication Date: Oct 2017
UK Publication Date: 27th October 2017
Publisher: MIT Press Ltd
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An engaging examination of how video game design can create strong, positive emotional experiences for players, with examples from popular, indie, and art games.


(Hardback)

By: Stefan Werning

ISBN: 9780262044837
Readership/Audience: General
Publication Date: May 2021
Publisher: MIT Press Ltd
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"Making Games conceptualizes the role of tools in game-making and to demonstrate their influence on both the politics and aesthetics of games"--


(Paperback)

By: Miguel Sicart

ISBN: 9780262534512
Readership/Audience: General
Publication Date: Oct 2017
UK Publication Date: 27th October 2017
Publisher: MIT Press Ltd
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Why play is a productive, expressive way of being, a form of understanding, and a fundamental part of our well-being.


(Hardback)

By: Jaroslav Svelch

ISBN: 9780262047753
Readership/Audience: General
Publication Date: Mar 2023
UK Publication Date: 24th January 2023
Publisher: MIT Press Ltd
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"A book on how video games changed monsters, and how video game monsters shape our notions of otherness"--


(Hardback)

By: Julian Togelius

ISBN: 9780262039031
Readership/Audience: Tertiary Education
Publication Date: Jan 2019
Publisher: MIT Press Ltd
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A new vision of the future of games and game design, enabled by AI.


(Hardback)

By: Mia Consalvo

ISBN: 9780262042604
Readership/Audience: General
Publication Date: Oct 2019
Publisher: MIT Press Ltd
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How we talk about games as real or not-real, and how that shapes what games are made and who is invited to play them.


(Paperback)

By: Aaron Trammell

ISBN: 9780262545273
Readership/Audience: General
Publication Date: Mar 2023
Publisher: MIT Press Ltd
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"Repairing Play tries to wrest the narrative of play away from white, European notions that rely primarily on pleasure by including different connotations of play that do not rely on the access to the conditions of leisure"--


(Paperback)

By: Jesper Juul

ISBN: 9780262529952
Readership/Audience: General
Publication Date: Sep 2016
UK Publication Date: 2nd September 2016
Publisher: MIT Press Ltd
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An exploration of why we play video games despite the fact that we are almost certain to feel unhappy when we fail at them.


(Paperback)

By: Greg Costikyan

ISBN: 9780262527538
Readership/Audience: General
Publication Date: Jan 2015
Publisher: MIT Press Ltd
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How uncertainty in gamesfrom Super Mario Bros. to Rock/Paper/Scissorsengages players and shapes play experiences.


(Hardback)

By: John Sharp

ISBN: 9780262029070
Readership/Audience: General
Publication Date: Mar 2015
UK Publication Date: 6th March 2015
Publisher: MIT Press Ltd
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An exploration of the relationship between games and art that examines the ways that both gamemakers and artists create game-based artworks.