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Player vs. Player #3: The Final Boss

(Paperback)

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Publishing Details

Full Title:

Player vs. Player #3: The Final Boss

Contributors:

By (Author) M.K. England
By (author) Chris Danger

ISBN:

9780593433485

Publisher:

Random House USA Inc

Imprint:

Random House Books for Young Readers

Publication Date:

10th September 2024

Country:

United States

Classifications

Readership:

Children

Fiction/Non-fiction:

Fiction

Other Subjects:

Childrens / Teenage fiction: Friendship stories
Childrens / Teenage personal and social topics: Friends and friendships
Childrens / Teenage general interest: Science and technology

Dewey:

FIC

Physical Properties

Physical Format:

Paperback

Number of Pages:

288

Dimensions:

Width 132mm, Height 194mm

Description

Welcome to Affinity, the hottest battle royale video game around! The Weird Ones-Josh, Hannah, Larkin, and Wheatley-have become four of the biggest stars in gaming. But a surprising twist to their first professional Affinity tournament leaves Wheatley in huge trouble . . . with Hurricane Games, the company that made the game they all love. To save Wheatley, Hurricane offers them a deal- win three near-impossible challenges and Wheatley will be free. But if they lose, the kids will be banned from Affinity for life . . . and they'll never see Wheatley again. With their futures on the line, The Weird Ones will have to play the best they ever have. But is winning even possible when your opponent literally controls the game In the epic finale of this illustrated series, the best kid gamers in the world face their biggest battle yet, as they fight for their friend's freedom and all their gaming futures. Perfect for young fans of Ready Player One and Mr. Lemoncello's Library. Welcome to Affinity, the hottest battle royale video game around! The Weird Ones-Josh, Hannah, Larkin, and Wheatley-have become four of the biggest stars in gaming. But a surprising twist to their first professional Affinity tournament leaves Wheatley in huge trouble . . . with Hurricane Games, the company that made the game they all love. To save Wheatley, Hurricane offers them a deal- win three near-impossible challenges and Wheatley will be free. But if they lose, the kids will be banned from Affinity for life . . . and they'll never see Wheatley again. With their futures on the line, The Weird Ones will have to play the best they ever have. But is winning even possible when your opponent literally controls the game

Author Bio

M. K. England (they/them) grew up on the Space Coast of Florida, watching shuttle launches from the backyard. These days, they call rural Virginia home, where there are many more cows but a tragic lack of rockets. In between marathon writing sessions, M.K. can be found drowning in fandom, rolling critical hits at the gaming table, digging in the garden, or feeding their video game addiction. They probably love Star Wars more than you do. M. K. is the author of The Disasters, Spellhacker, The One True Me and You, and other forthcoming novels. Follow them at mkengland.com.

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