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The Grabbem Getaway

(Paperback)


Publishing Details

Full Title:

The Grabbem Getaway

Contributors:

By (Author) Adrian C. Bott
Illustrated by Andy Isaac

ISBN:

9781760127800

Series Number:

1

Publisher:

Hardie Grant Children's Publishing

Imprint:

Hardie Grant Egmont

Publication Date:

1st September 2016

Country:

Australia

Classifications

Readership:

Children

Fiction/Non-fiction:

Fiction

Other Subjects:

Childrens / Teenage fiction: Action and adventure stories
Childrens / Teenage fiction: Humorous stories

Physical Properties

Physical Format:

Paperback

Number of Pages:

144

Dimensions:

Width 128mm, Height 198mm

Description

One elite gamer. One shape-shifting robot. Unlimited adventure! When a shape-shifting robot needs help to save the world, it's time for this young gamer to level up! One day, Axel is playing video games when something HUGE breaks into his garage. It's a robot. His name is BEAST. And he's on the run from the nasty Grabbem Industries, who want BEAST back - right now! Axel has no idea that he and BEAST will soon be best friends and go on the wildest adventures you could imagine. BEAST is no ordinary robot, and Axel isn't your usual gamer. But are they awesome enough together to escape from BEAST's evil creators Packed with exciting action, awesome apps and the greatest friends ever, this series is perfect for kids who are eager to start reading, but prone to dropping off. It's Big Hero 6 meets Transformers, with hilarious characters and high-tech adventure that will propel 7+ readers over the finish line as easily as their favourite cartoon series!

Author Bio

Adrian Bott is a lifelong gamer and storyteller. He's helped dozens of people tell their stories over the years - having written and collaborated on over fifty titles under ten different pseudonyms - but Axel & BEAST is the first series he's published under his own name. As a teenager, he worked for video-gaming magazines as a professional adventure-solver. His dream of writing for a living was side-tracked for ten years while he ran a bookshop specialising in folklore, the paranormal and magic. He eventually tired of the peculiar customers though, and sensibly chose to return to fantasy, as a full-time writer of roleplaying games and computer games.

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