Gamescape: Overworld
By (Author) Emma Trevayne
HarperCollins Publishers Inc
HarperCollins
19th September 2016
United States
Children
Fiction
Childrens / Teenage fiction: General, modern and contemporary fiction
Childrens / Teenage general interest: Science and technology
Childrens / Teenage fiction: Action and adventure stories
823.92
Hardback
416
Width 150mm, Height 212mm, Spine 32mm
480g
A dying boy on a dying planet plays a dangerous, sophisticated, and addictive game that could save his lifeif it doesnt kill him first. A complex, gorgeous, literary thriller for fans for Ernest Cline, Brandon Sanderson, Orson Scott Card, and M.T. Anderson.
In a futuristic version of Earth, society is mostly controlled by a company that produces an addictive virtual reality game called Chimera. Everyone plays Chimera. Defeating the levels is how you earn enough points for clothes, food, even medical enhancements. Miguel Anderson is good at it. In fact, hes better than anyone he knows. He spends all of his free time playing, hoping to reach Level 25. At Level 25 you can pick any prize you wantand Miguel needs a new biometric heart. When the game runners announce a global competition to launch a new version with untold prizes, Miguel enters and becomes a team leader. Thats new for himplaying on a team. And complicated, as the game becomes a delicate power play between wholly unexpected players. This is the first of two books and features gorgeous writing, compelling action, and a flawed and memorable hero.
"A teen gamer plays for his life. . . . In this dystopian future the planet is coming undone, and society distracts itself with virtual-reality games. . . . Trevayne [crafts] elaborate action sequences and a dread-filled mood." -- Kirkus Reviews
Emma Trevayne Collector of Auditory Oddities, Whimsical Words, and Cryptic Cyphers. Pays special attention to petrichor, things that glimmer, and mechanical body parts.