Unofficial Minecraft Lab for Kids: Family-Friendly Projects for Exploring and Teaching Math, Science, History, and Culture Through Creative Building: Volume 7
By (Author) John Miller
By (author) Chris Fornell Scott
Quarto Publishing Group USA Inc
Quarry Books
22nd June 2016
1st June 2016
United States
Children
Non Fiction
794.8
Paperback
144
Width 216mm, Height 216mm
Balancing your child's screen time can be difficult, especially when it comes to popular open-ended video games like MinecraftThe game offers players an exploration, imagination, and creation-focused environment, but its nonlinear game structure can mean spending a lot of time in the game. Minecraft Lab for Kids includes a variety of creative exercises that explore the game's aspects and use them to teach fun, educational lessons. Begin the book by brushing up on some common Minecraft language and examining each of the four game modes: survival, creative, adventure, and spectator.
"The greatest strength of this volume is that Miller and Scott have found a way to combine skills in Minecraft with real-life experiences." - Booklist Online
John Miller holds multiple and single subject credentials in history and science. He has been a middle school teacher for over 20 years and has taught every subject in grades 6-8. He also holds a Masters degree from San Diego State University in Educational Technology and Instructional Design and is a Google Certified Teacher, San Luis Obispo County CUE (Computer Using Educators) Board President, and a CUE Lead Learner. John is a featured presenter at conferences and workshops around the country. He loves teaching 21st-century skills to his students, and his passions include student blogging, e-learning, Minecraft in the classroom, photography, Apple, and Google. John is a contributor to Minecraft in the Classroom (Peachpit Press, 10/14).Chris Scott works to design the classroom culture and environment. He is an authorized Google Education Trainer, Google Certified Teacher, President of Santa Barbara CUE, CUE Lead Learner and a CK-12 Champion. He loves using Design Thinking, Agile project management process in the class, and seeing his students enter the flow of learning. He loves to help others in their educational journey. You'll find Chris at conferences around the world presenting on classroom culture, technology, and design.