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The Young Adventurer's Collection Box Set 2 (Dungeons & Dragons 4-Book Boxed Set): Beasts & Behemoths, Dragons & Treasures, Places & Portals, Artificers & Alchemy

(Paperback)


Publishing Details

Full Title:

The Young Adventurer's Collection Box Set 2 (Dungeons & Dragons 4-Book Boxed Set): Beasts & Behemoths, Dragons & Treasures, Places & Portals, Artificers & Alchemy

Contributors:

By (Author) Jim Zub
By (author) Stacy King

ISBN:

9780593836125

Publisher:

Random House USA Inc

Imprint:

Random House Inc

Publication Date:

1st October 2024

UK Publication Date:

20th September 2024

Country:

United States

Classifications

Readership:

Children

Fiction/Non-fiction:

Non Fiction

Physical Properties

Physical Format:

Paperback

Number of Pages:

448

Dimensions:

Width 146mm, Height 210mm

Weight:

142g

Description

Explore the worlds of Dungeons & Dragons and discover your path to adventure with these illustrated, introductory guides for new adventurers. Immerse yourself in the fantastic magic and monsters of Dungeons & Dragons! This collection introduces young fans to some of the exciting characters, locations, creatures, and magical elements useful for creating your own epic, adventure-filled D&D tales. Keep Beasts & Behemoths close at hand-this manual of monsters might save your life! This immersive bestiary introduces you to D&D's most memorable monsters, from the smallest demiliches to the most dangerous rocs. No creature is more fascinating and terrifying to an adventurer than a dragon! Dragons & Treasures presents a one-of-a-kind course on the unique personalities, fabled treasures, and wondrous artifacts of the most legendary of creatures- dragons! Explore the geography, inhabitants, and legends of D&D realms with Places & Portals. Featuring fascinating lore, advice on wilderness survival, and the basics needed for any journey, this guide will help you traverse the worlds of D&D-and create your own! Discover wondrous enchanted items and curious constructs with Artificers & Alchemy. Learn about autonomous created creatures like the warforged, peculiar phenomena like eldritch storms, and sentient weapons like Snicker-Snack the Greatsword, as well as the artificers who make them.

Author Bio

Dungeons & Dragons launched the great tradition of roleplaying games in 1974 with an unprecedented mix of adventure and strategy, dice-rolling, and storytelling. Wizards of the Coast continues to honor that tradition, bringing to market a diverse range of D&D game and entertainment experiences and influencing numerous writers, directors, and game designers by tapping into an innate human need to gather with friends and tell an exciting story together.

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