Available Formats
Video Games: A Graphic History
By (Author) Sean Tulien
Illustrated by David Buisn
Lerner Publishing Group
Graphic Universe
3rd November 2021
United States
Children
Non Fiction
Childrens / Teenage general interest: History and the past
Graphic novel / Comic book / Manga: Memoirs, true stories and non-fiction
Childrens / Teenage general interest: Science and technology
Childrens / Teenage general interest: Computer and video games
794.8
Hardback
32
Width 184mm, Height 235mm, Spine 8mm
240g
Video games evolved over decades from simple consoles to cutting-edge entertainment in homes and arcades. In the twenty-first century, they've also become some of the world's most popular apps. Find out more about the technological innovations, major players, and controversies that have made video-game history. And from the role of game cartridges to the power of the internet, learn how new inventions keep taking gaming to the next level.
"The graphic novel format and choice of high interest topics will keep these books in constant circulation."--School Library Journal
-- (11/1/2022 12:00:00 AM)Sean Tulien is a writer and editor from Minneapolis, Minnesota. He loves writing about playful characters, underdogs, and nerd culture--and has a soft spot for animals of all kinds. When he's not writing comics for kids, Sean enjoys reading, hiking, lifting heavy things, spoiling his rescue rabbit, and beating ultra-difficult video games. David M. Buisn is an illustrator and lives in Barcelona, Spain. After completing his studies in Fine Arts, he has collaborated with various publications, such as Vogue, Squire, Variety, L'Officiel, and The Guardian. He is a regular contributor to editorial projects, highlighting his participation in the Doctor Who franchise and in Star Wars: Adventures in Wild Space, published in the USA, UK, Spain, Germany, and France.