Basics of Game Design
By (Author) Heather E Schwartz
Capstone Press
Capstone Press
1st August 2019
United States
Children
Non Fiction
Educational: IT and computing, ICT
Childrens / Teenage general interest: Computer and video games
794.81536
Hardback
32
Width 185mm, Height 235mm
Skyrim with its in-depth world building and talented design didn't just happen overnight. It took years of planning and hard work. But every game designer started where you are now. Find out how you can get started to make successful game design. The Capstone Interactive edition comes with simultaneous access for every student in your school and includes read aloud audio recorded by professional voice over artists.
This series puts a positive spotlight on gaming, much to the delight of its target audience. . . .A first-purchase series. Well-written and engaging, these books will appeal to kids who are interested in gaming or need to write a persuasive paper.-- "School Library Journal"
Heather E. Schwartz writes books for kids from her home in upstate New York. She loves writing because she loves learning new things, brainstorming creative ideas, and moving words around on a page. In her spare time, she runs a website for young writers (WriteintheMiddle.co). She also enjoys baking cookies in fun shapes, throwing holiday parties, walking in the woods, eating cider donuts, and spending time with her family.