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Basics of Game Design

(Hardback)


Publishing Details

Full Title:

Basics of Game Design

Contributors:

By (Author) Heather E Schwartz

ISBN:

9781543571516

Publisher:

Capstone Press

Imprint:

Capstone Press

Publication Date:

1st August 2019

Country:

United States

Classifications

Readership:

Children

Fiction/Non-fiction:

Non Fiction

Other Subjects:

Educational: IT and computing, ICT
Childrens / Teenage general interest: Computer and video games

Dewey:

794.81536

Physical Properties

Physical Format:

Hardback

Number of Pages:

32

Dimensions:

Width 185mm, Height 235mm

Description

Skyrim with its in-depth world building and talented design didn't just happen overnight. It took years of planning and hard work. But every game designer started where you are now. Find out how you can get started to make successful game design. The Capstone Interactive edition comes with simultaneous access for every student in your school and includes read aloud audio recorded by professional voice over artists.

Reviews

This series puts a positive spotlight on gaming, much to the delight of its target audience. . . .A first-purchase series. Well-written and engaging, these books will appeal to kids who are interested in gaming or need to write a persuasive paper.-- "School Library Journal"

Author Bio

Heather E. Schwartz writes books for kids from her home in upstate New York. She loves writing because she loves learning new things, brainstorming creative ideas, and moving words around on a page. In her spare time, she runs a website for young writers (WriteintheMiddle.co). She also enjoys baking cookies in fun shapes, throwing holiday parties, walking in the woods, eating cider donuts, and spending time with her family.

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