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Warriors and Weapons: An Adventurer's Guide

(Hardback)


Publishing Details

Full Title:

Warriors and Weapons: An Adventurer's Guide

Contributors:
ISBN:

9781984856425

Publisher:

Random House USA Inc

Imprint:

Crown Books for Young Readers

Publication Date:

16th July 2019

UK Publication Date:

4th July 2019

Country:

United States

Classifications

Readership:

Children

Fiction/Non-fiction:

Non Fiction

Dewey:

793.93

Physical Properties

Physical Format:

Hardback

Number of Pages:

112

Dimensions:

Width 146mm, Height 210mm

Description

This introductory guide to DUNGEONS & DRAGONS is an illustrated primer to many of the characters you can play in D&D, along with their essential weapons and adventuring tools. In this illustrated guide, you're transported to the legendary and magical worlds of Dungeons & Dragons, where you are presented with one-of-a-kind entries for different types of warriors, as well as the weaponry these fighters need for D&D adventuring. This guide includes detailed illustrations of the weapons, armor, clothing, and other equipment that fighters use, and offers the tools young, aspiring adventurers need for learning how to build their own characters, including sample profiles, a flowchart to help you decide what type of warrior to be, and brainstorming challenges to start you thinking like an adventurer whether on your own or in the midst of an exciting quest with friends and fellow players.

Reviews

This book is creative idea fuel. . . . WotC and Ten Speed really hit it out of the park with these booksBleeding Cool

As more and more new players find D&D, its books like these that can help the game continue to grow by introducing younger players to the game.Geek Dad

This beautifully-illustrated publication (the first of several companions) is your one-stop shop for spotting and identifying the fauna of theD&D universe, from dragons to Demogorgons. . . . You probably shouldn't venture into a storyline without it at your side.SyfyWire

No matter how old you are if you have ever had an interest in D&D theseYoung Adventurers Guidesare something you need to check out.The NerdyGirl Express

With all-new illustrations and explanations of Dungeons & Dragonss rules, character creation, monsters, and more for ages eight and up, theres never been a better time to bring your kids to the table.Geek & Sundry

They provide a useful starting point, with background on characters and creatures. The books are well-designed and easy to read; my son is now officially hooked.The Film Stage

However, if youre new or someone you know is new and possibly interested in playing, especially if theyre a middle school or high school aged person, then this is a great way to get an easier to read version of the flavor text from the Players Handbook.Geek Tyrant

Author Bio

The great tradition of roleplaying games begins with DUNGEONS & DRAGONS in 1974, delivering an unprecedented mix of adventure and strategy, dice-rolling, and storytelling. D&D continues to be vital today, appearing in diverse editions, media, and languages, as well as spinning off into literature, film, television, and the Internet. Dungeons & Dragons enriches the lives of tens of millions around the globe, offering a chance for anyone to experience fantastic roles and situations very different from everyday life.

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