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A History of Video Games in 64 Objects

(Hardback)


Publishing Details

Full Title:

A History of Video Games in 64 Objects

Contributors:
ISBN:

9780062838698

Publisher:

HarperCollins Publishers Inc

Imprint:

HarperCollins

Publication Date:

20th June 2018

Country:

United States

Classifications

Readership:

General

Fiction/Non-fiction:

Non Fiction

Dewey:

794.8

Physical Properties

Physical Format:

Hardback

Number of Pages:

208

Dimensions:

Width 186mm, Height 237mm

Description


Inspired by the groundbreaking A History of the World in 100 Objects, this book draws on the unique collections of The Strong museum in Rochester, New York, to chronicle the evolution of video games, from Pong to first-person shooters, told through the stories of dozens of objects essential to the fields creation and development.

Drawing on the World Video Game Hall of Fames unmatched collection of video game artifacts, this fascinating history offers an expansive look at the development of one of the most popular and influential activities of the modern world: video gaming.

Sixty-four unique objects tell the story of the video game from inception to today. Pithy, in-depth essays and photographs examine each objects significance to video game playwhat it has contributed to the history of gamingas well as the greater culture.

A History of Video Games in 64 Objects explains how the video game has transformed over time. Inside, youll find a wide range of intriguing topics, including:

  • The first edition of Dungeons & Dragonsthe ancestor of computer role-playing games
  • The Oregon Trail and the development of educational gaming
  • The Atari 2600 and the beginning of the console revolution
  • A World of Warcraft server blade and massively multiplayer online games
  • Minecraftthe backlash against the studio system
  • The rise of women in gaming represented by pioneering American video game designers Carol Shaw and Roberta Williams game development materials
  • The prototype Skylanders Portal of Power that spawned the Toys-to-Life video game phenomenon and shook up the marketplace
  • And so much more!

A visual panorama of unforgettable anecdotes and factoids, A History of Video Games in 64 Objects is a treasure trove for gamers and pop culture fans. Let the gaming begin!

Reviews

Deepening appreciation is what Jon-Paul Dyson and Jeremy Saucier set out to do in their new work with The World Video Game Hall of Fame. A History of Video Games in 64 Objects offers insights into some of gamings most cherished hallmarks and groundbreaking milestones. SYFY Wire There are beautiful shots of the objects, including the original PC version of Tetris, the entirety of Pong contained on one chip, and even the classic Wii Remote. The best part Pokmon has two separate entries. Culturess A treasure trove for gamers and pop culture fans. Fanbolt A History of Video Games in 64 Objects has officially wowed me. Ill be telling my friends. You should tell yours too. The Roarbots

Author Bio

The Strong's World Video Game Hall of Fame houses the largest collection of video game memorabilia in the world, and recognizes individual electronic games of all typesarcade, console, computer, handheld, and mobilethat have enjoyed popularity over a sustained period and have exerted influence on the video game industry or on popular culture. Each year, the Video Game Hall of Fame inducts new entries into its Hall of Fame. Current inductees that are on permanent view in the museum's eGameRevolution exhibit include Donkey Kong, DOOM, Grand Theft Auto III, Halo: Combat Evolved, The Legend of Zelda, The Oregon Trail, Pac-Man, Pokmon Red and Green, Pong, The Sims, Sonic the Hedgehog, Space Invaders, Street Fighter II, Super Mario Bros., Tetris, and World of Warcraft.

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