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Against Flow: Video Games and the Flowing Subject

(Hardback)


Publishing Details

Full Title:

Against Flow: Video Games and the Flowing Subject

Contributors:

By (Author) Braxton Soderman

ISBN:

9780262045506

Publisher:

MIT Press Ltd

Imprint:

MIT Press

Publication Date:

20th July 2021

Country:

United States

Classifications

Readership:

General

Fiction/Non-fiction:

Non Fiction

Other Subjects:

Media studies
Impact of science and technology on society

Dewey:

794.8019

Physical Properties

Physical Format:

Hardback

Number of Pages:

304

Dimensions:

Width 152mm, Height 229mm

Description

A critical discussion of the experience and theory of flow (as conceptualized by Mihaly Csikszentmihalyi) in video games. Flow--as conceptualized by the psychologist Mihaly Csikszentmihalyi--describes an experience of "being in the zone," of intense absorption in an activity. It is a central concept in the study of video games, although often applied somewhat uncritically. In Against Flow, Braxton Soderman takes a step back and offers a critical assessment of flow's historical, theoretical, political, and ideological contexts in relation to video games. With close readings of games that implement and represent flow, Soderman not only evaluates the concept of flow in terms of video games but also presents a general critique of flow and its sibling, play.

Author Bio

Braxton Soderman is Assistant Professor of Film and Media Studies in the School of Humanities at the University of California, Irvine.

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