Against Flow: Video Games and the Flowing Subject
By (Author) Braxton Soderman
MIT Press Ltd
MIT Press
20th July 2021
United States
General
Non Fiction
Media studies
Impact of science and technology on society
794.8019
Hardback
304
Width 152mm, Height 229mm
A critical discussion of the experience and theory of flow (as conceptualized by Mihaly Csikszentmihalyi) in video games. Flow--as conceptualized by the psychologist Mihaly Csikszentmihalyi--describes an experience of "being in the zone," of intense absorption in an activity. It is a central concept in the study of video games, although often applied somewhat uncritically. In Against Flow, Braxton Soderman takes a step back and offers a critical assessment of flow's historical, theoretical, political, and ideological contexts in relation to video games. With close readings of games that implement and represent flow, Soderman not only evaluates the concept of flow in terms of video games but also presents a general critique of flow and its sibling, play.
Braxton Soderman is Assistant Professor of Film and Media Studies in the School of Humanities at the University of California, Irvine.