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Handmade Pixels: Independent Video Games and the Quest for Authenticity

(Hardback)


Publishing Details

Full Title:

Handmade Pixels: Independent Video Games and the Quest for Authenticity

Contributors:

By (Author) Jesper Juul

ISBN:

9780262042796

Publisher:

MIT Press Ltd

Imprint:

MIT Press

Publication Date:

8th October 2019

Country:

United States

Classifications

Readership:

General

Fiction/Non-fiction:

Non Fiction

Other Subjects:

Media studies: advertising and society

Dewey:

794.8

Physical Properties

Physical Format:

Hardback

Number of Pages:

328

Dimensions:

Width 178mm, Height 229mm, Spine 22mm

Description

An investigation of independent video games-creative, personal, strange, and experimental-and their claims to handcrafted authenticity in a purely digital medium.Video games are often dismissed as mere entertainment products created by faceless corporations. The last twenty years, however, have seen the rise of independent, or "indie," video games- a wave of small, cheaply developed, experimental, and personal video games that react against mainstream video game development and culture. In Handmade Pixels, Jesper Juul examine the paradoxical claims of developers, players, and festivals that portray independent games as unique and hand-crafted objects in a globally distributed digital medium. Juul explains that independent video games are presented not as mass market products, but as cultural works created by people, and are promoted as authentic alternatives to mainstream games. Writing as a game player, scholar, developer, and educator, Juul tells the story of how independent games-creative, personal, strange, and experimental-became a historical movement that borrowed the term "independent" from film and music while finding its own kind of independence. Juul describes how the visual style of independent games signals their authenticity-often by referring to older video games or analog visual styles. He shows how developers use strategies for creating games with financial, aesthetic, and cultural independence; discusses the aesthetic innovations of "walking simulator" games; and explains the controversies over what is and what isn't a game. Juul offers examples from independent games ranging from Dys4ia to Firewatch; the text is richly illustrated with many color images.

Author Bio

Jesper Juul is Associate Professor in the School of Design at the Royal Danish Academy of Fine Arts. He is the author of Half-Real- Video Games between Real Rules and Fictional Worlds; A Casual Revolution- Reinventing Video Games and Their Players; and The Art of Failure- An Essay on the Pain of Playing Video Games, all published by the MIT Press.

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