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Making Games: The Politics and Poetics of Game Creation Tools

(Hardback)


Publishing Details

Full Title:

Making Games: The Politics and Poetics of Game Creation Tools

Contributors:

By (Author) Stefan Werning

ISBN:

9780262044837

Publisher:

MIT Press Ltd

Imprint:

MIT Press

Publication Date:

4th May 2021

Country:

United States

Classifications

Readership:

General

Fiction/Non-fiction:

Non Fiction

Other Subjects:

Computer programming / software engineering
Games development and programming

Dewey:

794.8

Physical Properties

Physical Format:

Hardback

Number of Pages:

176

Dimensions:

Width 137mm, Height 203mm

Description

An argument that production tools shape the aesthetics and political economy of games as an expressive medium. In Making Games, Stefan Werning considers the role of tools (primarily but not exclusively software), their design affordances, and the role they play as sociotechnical actors. Drawing on a wide variety of case studies, Werning argues that production tools shape the aesthetics and political economy of games as an expressive medium. He frames game-making as a (meta)game in itself and shows that tools, like games, have their own "procedural rhetoric" and should not always be conceived simply in terms of optimization and best practices.

Author Bio

Stefan Werning is Associate Professor for Digital Media and Game Studies at Utrecht University. He has worked in the digital games industry, most notably at Codemasters and Nintendo of Europe.

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