Making Games: The Politics and Poetics of Game Creation Tools
By (Author) Stefan Werning
MIT Press Ltd
MIT Press
4th May 2021
United States
General
Non Fiction
Computer programming / software engineering
Games development and programming
794.8
Hardback
176
Width 137mm, Height 203mm
An argument that production tools shape the aesthetics and political economy of games as an expressive medium. In Making Games, Stefan Werning considers the role of tools (primarily but not exclusively software), their design affordances, and the role they play as sociotechnical actors. Drawing on a wide variety of case studies, Werning argues that production tools shape the aesthetics and political economy of games as an expressive medium. He frames game-making as a (meta)game in itself and shows that tools, like games, have their own "procedural rhetoric" and should not always be conceived simply in terms of optimization and best practices.
Stefan Werning is Associate Professor for Digital Media and Game Studies at Utrecht University. He has worked in the digital games industry, most notably at Codemasters and Nintendo of Europe.