Games of Empire: Global Capitalism and Video Games
By (Author) Nick Dyer-Witheford
By (author) Greig de Peuter
University of Minnesota Press
University of Minnesota Press
8th December 2009
United States
General
Non Fiction
794.8
Paperback
320
Width 140mm, Height 216mm, Spine 20mm
In the first decade of the twenty-first century, video games are an integral part of global media culture, rivaling Hollywood in revenue and influence. At the same time, video games have become major sites of corporate exploitation and military recruitment. In Games of Empire, Nick Dyer-Witheford and Greig de Peuter offer a radical political critique of such video games and virtual environments as Second Life, World of Warcraft, and Grand Theft Auto, analyzing them as the exemplary media of Empire, the twenty-first-century hypercapitalist complex theorized by Michael Hardt and Antonio Negri. The authors trace the ascent of virtual gaming, assess its impact on creators and players alike, and delineate the relationships between games and reality, body and avatar, screen and street.
Nick Dyer-Witheford is associate professor and associate dean in the Faculty of Information and Media Studies at the University of Western Ontario.
Greig de Peuter is a doctoral candidate in the School of Communication at Simon Fraser University.