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Families at Play: Connecting and Learning through Video Games

(Paperback)

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Publishing Details

Full Title:

Families at Play: Connecting and Learning through Video Games

Contributors:

By (Author) Sinem Siyahhan
By (author) Elisabeth Gee

ISBN:

9780262552639

Publisher:

MIT Press Ltd

Imprint:

MIT Press

Publication Date:

2nd July 2024

Country:

United States

Classifications

Readership:

Professional and Scholarly

Fiction/Non-fiction:

Non Fiction

Other Subjects:

Educational equipment and technology, computer-aided learning (CAL)
Digital TV and media centres: consumer / user guides
Computer games / online games: strategy guides

Dewey:

794.8

Physical Properties

Physical Format:

Paperback

Number of Pages:

216

Dimensions:

Width 152mm, Height 229mm

Weight:

369g

Description

How family video game play promotes intergenerational communication, connection, and learning. How family video game play promotes intergenerational communication, connection, and learning. Video games have a bad reputation in the mainstream media. They are blamed for encouraging social isolation, promoting violence, and creating tensions between parents and children. In this book, Sinem Siyahhan and Elisabeth Gee offer another view. They show that video games can be a tool for connection, not isolation, creating opportunities for families to communicate and learn together. Like smartphones, Skype, and social media, games help families stay connected. Siyahhan and Gee offer examples- One family treats video game playing as a regular and valued activity, and bonds over Halo. A father tries to pass on his enthusiasm for Star Wars by playing Lego Star Wars with his young son. Families express their feelings and share their experiences and understanding of the world through playing video games like The Sims, Civilization, and Minecraft. Some video games are designed specifically to support family conversations around such real-world issues and sensitive topics as bullying and peer pressure. Siyahhan and Gee draw on a decade of research to look at how learning and teaching take place when families play video games together. With video games, they argue, the parents are not necessarily the teachers and experts; all family members can be both teachers and learners. They suggest video games can help families form, develop, and sustain their learning culture as well as develop skills that are valued in the twenty-first century workplace. Educators and game designers should take note.

Author Bio

Sinem Siyahhan is Assistant Professor of Educational Technology in the School of Education at California State University, San Marcos, and Founding Director of Play2Connect. Elisabeth Gee is Delbert and Jewell Lewis Chair in Reading and Literacy and Professor in the Mary Lou Fulton Teachers College at Arizona State University.

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