|    Login    |    Register

Press Play: Why Every Company Needs a Gaming Strategy

(Hardback)


Publishing Details

Full Title:

Press Play: Why Every Company Needs a Gaming Strategy

Contributors:

By (Author) Bastian Bergmann

ISBN:

9781647826154

Publisher:

Harvard Business Review Press

Imprint:

Harvard Business Review Press

Publication Date:

2nd January 2026

Country:

United States

Classifications

Readership:

General

Fiction/Non-fiction:

Non Fiction

Other Subjects:

Online marketing / Social media marketing
Sales and marketing
Business strategy

Physical Properties

Physical Format:

Hardback

Number of Pages:

256

Dimensions:

Width 155mm, Height 234mm

Description

An eye-opening look at the rapidly rising growth of gaming and the companies-including Peloton, Burberry, the New York Times, BMW, and Chipotle-that are using games to win over customers.

Today's consumers demand more than products-they crave immersive, personalized experiences. So traditional marketing and engagement strategies have lost their edge. The new frontier Gaming, where over three billion people worldwide spend their time, attention, and money.

In Press Play, Bastian Bergmann, the founder and COO of Solsten, shows how visionary companies are capitalizing on gaming's unstoppable rise. Drawing on exclusive interviews and access to forward-thinking companies-from luxury fashion houses to groundbreaking startups-Bergmann provides an insider's view of gaming's transformative power. He also delivers a practical road map for business leaders, offering strategies that scale from low-risk partnerships to ambitious, full-scale gaming ventures.

Filled with cutting-edge insights and behind-the-scene stories, Press Play will help you understand the lucrative world of video games and offer customers what they really crave.

Author Bio

Bastian Bergmann has spent his entire career at the intersection of digital strategy, entertainment/media, and AI. He is the cofounder and COO of Solsten, a technology startup that empowers companies globally to deeply understand their audiences and create resonating experiences for them. Among its customers are globally recognized companies and brands such as Activision Blizzard, Zynga, Electronic Arts, Sony, Supercell, Peloton, Dentsu, and many more. He is also a former consultant at BCG, where he advised large corporations in healthcare, insurance, industrial goods, and the energy sector on their digital strategies.

See all

Other titles from Harvard Business Review Press