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Becoming a Video Game Designer

(Hardback)


Publishing Details

Full Title:

Becoming a Video Game Designer

Contributors:
ISBN:

9781982137939

Publisher:

Simon & Schuster

Imprint:

Simon & Schuster

Publication Date:

1st February 2021

Country:

United States

Classifications

Readership:

General

Fiction/Non-fiction:

Non Fiction

Dewey:

794.81535

Physical Properties

Physical Format:

Hardback

Number of Pages:

160

Dimensions:

Width 127mm, Height 178mm, Spine 23mm

Weight:

209g

Description

A revealing guide to a career as a video game designer written by acclaimed journalist Daniel Noah Halpern and based on the real-life experiences of legendary designer Tom Cadwell of Riot Gamesrequired reading for anyone considering a path to this profession.

Becoming a Video Game Designer takes you behind the scenes to find out what its really like, and what it really takes, to become a video game designer. Gaming is a $138 billion-dollar entertainment industry, and designers are the beating heart. Long-form journalist Daniel Noah Halpern shadows top video game designer Tom Cadwell to show how this dream job becomes a reality. Cadwell is head of design at Riot Games, the company behind award-winning blockbuster games like League of Legends, which has an active user base of 111 million players. Creating a massive multiplayer online game takes years of visionary R&Dit is a blend of art and science. It is also big business. Learn the ins and the outs of the job from Cadwell as well as other designers, including Brendon Chung, acclaimed founder of Blendo Games. Successful designers must be creative decision makers and also engineers and collaborators. Gain professional wisdom by following Toms path to prominence, from his start as a passionate gamer to becoming one of the most revered designers in the business.

Author Bio

Daniel Noah Halperns reporting and essays have appeared in The New Yorker, The New York Times, Harpers Magazine, GQ, and many other magazines. He lives in New York City.

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