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Introduction to 3D Game Art

(Paperback)

Available Formats


Publishing Details

Full Title:

Introduction to 3D Game Art

Contributors:
ISBN:

9798765122259

Publisher:

Bloomsbury Publishing USA

Imprint:

Bloomsbury Publishing USA

Publication Date:

5th February 2026

Country:

United States

Classifications

Readership:

Tertiary Education

Fiction/Non-fiction:

Non Fiction

Other Subjects:

Computer games design
Level design: games programming
Filmmaking and production: technical and background skills

Physical Properties

Physical Format:

Paperback

Number of Pages:

288

Dimensions:

Width 178mm, Height 254mm

Description

Introduction to 3D Game Art and its companion video tutorials provide the fastest and most efficient way to get from knowing nothing about Maya, to creating a finished video game asset that could be imported into any game engine.

Maya is an incredibly complex software package used for many different applications, which can be challenging for new users who do not know where to start when learning Maya for games. This book is specifically tailored for game artists: it explains the game art asset production pipeline, and how Maya fits into that pipeline.

This book is easy to read and user friendly: the perfect text for students at any level, or for learners teaching themselves. It is project based and provides several hands-on learning opportunities. The material is carefully structured to introduce the basic tools and workflows first, before moving on to a new project/ concept.

Highlights of this book include:
- A summary at the end of each tutorial to review the tools used.
- A summary at the end of each chapter to review core concepts covered.
- Examples from published games to illustrate the topics discussed.
- Boxed articles sharing tips and best practices.
- Interviews with game artists working in industry.

Author Bio

Jesse OBrien is an Assistant Professor in the School of Film and Animation (SOFA) at the Rochester Institute of Technology (RIT), USA. He is also a game developer with over fifteen years of experience and an award-winning animated short filmmaker. Currently, he is Art Director on the MAGIC Spell Studios game That Damn Goat.

Jesse has worked on eighteen shipped game titles for a variety of companies: Knockout City (Electronic Arts), Table Trenches (DB Creations), Paladins: Champions of the Realm (Hi-Rez Studios), Dota 2 (Valve), Mission to Tech City (Fisher-Price), PJ Masks (Disney), Goldie & Bear (Disney), Doc McStuffins (Disney), SIMAD100 (bioDrill), ADC1 Trading Cards Game (bioDrill), Trigger Fist (Lake Effect Applications), Top Shot Arcade (Activision), Our House Party (Majesco), Guitar Hero Aerosmith (Activision), Blast Works: Build, Trade, Destroy (Majesco), Guitar Hero III: Legends of Rock (Activision), Arena Football: Road to Glory (Electronic Arts), and Nacho Libre (Majesco).

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