Ping Pong, Vol. 2
By (Author) Taiyo Matsumoto
2
Viz Media, Subs. of Shogakukan Inc
Viz Media, Subs. of Shogakukan Inc
7th October 2020
17th September 2020
United States
General
Fiction
741.5
Paperback
520
Width 159mm, Height 229mm, Spine 36mm
889g
Ace high school table tennis players push their passion to the limit in this story of self-discovery, told by Eisner Award winner Taiyo Matsumoto.
Makoto Smile Tsukimoto doesnt smile even though hes got a natural talent for playing ping pong. As one of the best players in school, all hopes are on him to win the regional high school tournament, but winning is not what Smile really wants to do. Will the fierce competition to be number one bring out his best or drive him away from the game Ping Pong is Taiyo Matsumotos masterwork reflection on friendship and self-discovery, presented here in two volumes, featuring color art, the bonus story "Tamura" and an afterword by the original Japanese series editor.
Translated by Michael Arias, director of Tekkonkinkreet.
Things have changed since the last inter-high tournament. Peco has quit the game, and Smile Tsukimoto's desire to play is gone. Even Demon Sakumahas beenkicked off the Kaio team. But Coach Koizumi isnt going to let all that talent go to waste and launches a plan to get Tsukimoto back on the team and into top condition. Every great athlete needs a great rival to push them past their limits, and Peco and Smilefriends since they were childrenmust now challenge each other to become the heroes they always dreamed they could be.
Taiyo Matsumoto is best known to English-reading audiences as the creator of Tekkonkinkreet, which in 2006 was made into an animated feature film of the same name, directed by Michael Arias. In 2007, Matsumoto was awarded the Japan Media Arts Festival Excellence Award, and in 2008 he won an Eisner Award for the English publication of Tekkonkinkreet.