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Yu-Gi-Oh! (3-in-1 Edition), Vol. 12: Includes Vols. 34, 35 & 36

(Paperback)


Publishing Details

Full Title:

Yu-Gi-Oh! (3-in-1 Edition), Vol. 12: Includes Vols. 34, 35 & 36

Contributors:

By (Author) Kazuki Takahashi

ISBN:

9781421579351

Series Number:

12

Publisher:

Viz Media, Subs. of Shogakukan Inc

Imprint:

Viz Media, Subs. of Shogakukan Inc

Publication Date:

10th December 2017

UK Publication Date:

16th November 2017

Country:

United States

Classifications

Readership:

General

Fiction/Non-fiction:

Fiction

Other Subjects:

Manga: Kodomo
Manga: Adult (erotic, extreme violence)
Graphic novel / Comic book / Manga: Memoirs, true stories and non-fiction
Graphic novel / Comic book / Manga: Crime, mystery and thrillers
Graphic novel / Comic book / Manga: Action and adventure
Graphic novel / Comic book / Manga: Westerns
Graphic novel / Comic book / Manga: Horror / supernatural
Graphic novel / Comic book / Manga: Superheroes and super-villains
Graphic novel / Comic book / Manga: Science fiction

Dewey:

FIC

Physical Properties

Physical Format:

Paperback

Number of Pages:

544

Dimensions:

Width 127mm, Height 191mm, Spine 28mm

Weight:

365g

Description

The manga series that inspired the card game that swept the globe!

Tenth-grader Yugi always had his head in some gameuntil he solved the Millennium Puzzle, an Egyptian artifact containing the spirit of a master gambler from the age of the pharoahs! Possessed by the puzzle, Yugi becomes Yu-Gi-Oh, the King of Games, and challenges evildoers to the Shadow Gamesweird games with high stakes and high risks!

In the ruins of Kul Elna, the village wherein the Millennium Items were made, Bakura prepares to complete a ritual that will unleash Necrophadesin the modern world! But if Yu-Gi-Oh changes the past, will the present change too, or is something stranger than time travel at work

Author Bio

OriginalYu-Gi-Oh!creator Kazuki Takahashi first tried to break into the manga business in 1982, but success eluded him untilYu-Gi-Oh!debuted in the JapaneseWeekly Shonen Jumpmagazine in 1996.Yu-Gi-Oh!'s themes of friendship and competition, together with Takahashi's weird and wonderful art, soon became enormously successful, spawning a real-world card game, video games, and six anime series (two JapaneseYu-Gi-Oh!series,Yu-Gi-Oh! GX,Yu-Gi-Oh! 5D's, Yu-Gi-Oh! Zexal, and Yu-Gi-Oh ARC-V).

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