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The Semiotics of Toys and Games: The Childhood Artefacts that Introduce Us to the World

(Hardback)


Publishing Details

Full Title:

The Semiotics of Toys and Games: The Childhood Artefacts that Introduce Us to the World

Contributors:

By (Author) Professor Theo van Leeuwen
By (author) Staffan Selander

ISBN:

9781350324893

Publisher:

Bloomsbury Publishing PLC

Imprint:

Bloomsbury Academic

Publication Date:

14th November 2024

Country:

United Kingdom

Classifications

Readership:

Tertiary Education

Fiction/Non-fiction:

Non Fiction

Main Subject:
Other Subjects:

Semiotics / semiology
Hobbies, quizzes and games

Dewey:

790.133

Physical Properties

Physical Format:

Hardback

Number of Pages:

236

Dimensions:

Width 156mm, Height 234mm

Description

Today, powerful companies produce toys and games that introduce children across the globe to activities, roles (including gender roles) and values that are central to the contemporary neoliberal order. In the process they redefine what childhood is and how children are to learn about the world they live in. Drawing on extensive research by the authors and their associates over more than two decades, this book focuses on toys and games as resources for play, analysing their functionalities as well as their symbolic meaning potentials, and exemplifying how they are used in different contexts, such as home and preschool, and how these uses are regulated by parental, pedagogic and marketing discourses. Building on the work of semioticians such as Barthes, Baudrillard and Krampen, as well as on the social semiotics of Halliday, Kress, Hodge and others, the book starts by introducing a framework for the multimodal semiotic analysis of physical objects, and the ways in which they are digitally translated into words, images and sounds. It also introduces a multimodal framework with a focus on designs for and in learning. It then applies these frameworks to a range of toys and games for young children including teddy bears, dolls, construction toys, war toys and digital games. It concludes by showing how the toy and games industry contributes to changing the nature of childhood and the way children learn about the world.

Author Bio

Theo van Leeuwen is Professor of Language and Communication at the University of Southern Denmark. Staffan Selander is Professor Emeritus in Education/Didactic Science at the Department of Computer and Systems Sciences, Stockholm University, Sweden.

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