Freehand Figure Drawing for Illustrators
By (Author) D Ross
Watson-Guptill Publications
Watson-Guptill Publications Inc.,U.S.
15th July 2015
United States
General
Non Fiction
741.2
Paperback
208
Width 216mm, Height 276mm, Spine 14mm
844g
An artist's guide to figure drawing that applies the classic concept of the "drawn mannequin" to modern illustration, allowing renderers to capture the figure from a variety of angles and poses without the use of models or photo references. Draw the Human Figure Anywhere, Anytime For today's in-demand comic creators, animators, video game artists, concept designers, and more, being able to quickly draw the human figure in a variety of action-packed poses is a requirement. But what do you do if you don't have models or photographic reference readily available In Freehand Figure Drawing for Illustrators, artist and instructor David H. Ross provides an alternative solution, showing you how to master freehand figure drawing without visual reference by using a modern twist on the classic technique of blocking out the human figure in mannequin form. Step-by-step lessons guide illustrators from basic poses (standing, running, jumping) to extreme motions (throwing punches, high kicking). For on-the-go artists, Freehand Figure Drawing for Illustrators allows you complete freedom to bring your figures to life at any time.
Dave Ross has created an invaluable tool for both students and professionals. While photos and models are useful, artists shouldnt be limited by the reference available to them. Dave gives the artist the means to build a figure from the imagination based on gesture, construction, and anatomy.
--June Brigman, comics artist, co-creator of Power Packfrom Marvel Comics, and professor of sequential art at the Savannah College of Art and Design
DAVID H. ROSSis an illustrator who has worked with all of the major North American comic book publishers including Marvel Comics, DC Comics, and Dark Horse Comics. He has produced storyboards for feature films, and prepared artwork and advised on special projects for television. For the past ten years, he has held workshops on drawing for comic books and has acted as co-coordinator and instructor of a successful three-year Sequential Arts diploma program at Max the Mutt College of Animation, Art, and Design in Toronto, Canada.