Available Formats
Jackals: Bronze Age Fantasy Roleplaying
By (Author) John-Matthew DeFoggi
Illustrated by John McCambridge
Illustrated by Randy Musseau
Bloomsbury Publishing PLC
Osprey Games
1st June 2021
4th February 2021
United Kingdom
General
Non Fiction
Fantasy
Ancient history
793.93
Hardback
272
Width 153mm, Height 229mm
768g
The Zaharets, the land between the Vori Wastes and the Plains of Aeco, is well-known as the Land of Risings. Dominated by the rising city-states of Ameena Noani and Sentem, facing each other along the great War Road, the Zaharets has always been home to powerful civilizations. Beastmen ruins dot the landscape, a constant reminder of the Kingdom of Sin and the fragility of the Law of Men. Even older are the great ruins of the Hulathi, the legendary sea peoples, and the Hannic mansions sealed beneath the mountains, awaiting those who would seek out the Lost Folk. Scars abound from the wars between ruined Keta in the north and Gerwa in the south. And, far to the east, the legends of Muadah still beckon occultists and Jackals who seek to plunder its corrupted ruins. Inspired by the myths, cultures, and history of the Ancient Near East, and by such ancient texts as the Iliad, the Epic of Gilgamesh, and the Old Testament, Jackals is a Sword & Sorcery roleplaying game set in a Fantasy Bronze Age. With mechanics based on the popular OpenQuest system, the game places players in the role of Jackals adventurers, explorers, sellswords, and scavengers and sends them out into the peril-filled land of the Zaharets to make their fortune or perhaps fulfill a greater destiny
In short, its outstanding! * Tabletop Almanac *
As soon as I purchased it I wanted to sit down and play. * DrivethruRPG *
I give Jackals a very solid 8.5 * TheGamingGang *
This is an excellent set-up and makes for great community tension -- Pookie * Ryleh Reviews *
John-Matthew DeFoggi has been fascinated by the cultures, languages, and myths of the Ancient Near East for most of his life. This passion, and a love of theology and writing, led him to pursue a masters degree in Theology, with an emphasis on Biblical languages, at Fuller University. An avid gamer, he lives in Colorado Springs with his wife and son. John McCambridge is a versatile artist, having worked a long time as a concept artist for video games such as Bulletstorm, Runescape, and Saga, Rage of Vikings. More recently he has worked on books and board games, including Elysium, T.I.M.E. Stories, and the illustrated edition of Game of Thrones. He lives in the Fens with his wonderful wife and son.