Making Enemies: Monster Design Inspiration for Tabletop Roleplaying Games: Volume 5
By (Author) Keith Ammann
Simon & Schuster
Gallery
11th November 2025
United States
General
Non Fiction
Indoor games
Printed stationery items: Thematic / guided journals and notebooks
Hardback
592
Width 152mm, Height 229mm, Spine 38mm
550g
From the acclaimed author of the must-have (R.A. Salvatore, #1 New York Times bestselling author) The Monsters Know What Theyre Doing series, an indispensable and easy-to-follow new handbook for creating original enemies in tabletop role-playing games.
In The Monsters Know What Theyre Doing, the essential tactics guide for Dungeon Masters, and its sequel, MOAR! Monsters Know What Theyre Doing, Keith Ammann reverse-engineered hundreds of fifth edition Dungeons & Dragons monsters to help DMs prepare battle plans for combat encounters before their game sessions.
Now, in Making Enemies, he explores everything that goes into creating monsters from the ground up: size, number, and level of challenge; monster habitats; monster motivations; monsters as metaphors; monsters and magic; the monstrous anatomy possessed by real-world organisms; and how to customize monsters for your own tabletop roleplaying game adventuring party to confront. No longer limited to one game system, Making Enemies shows you how to build out your creations not just for D&D 5E but also for Pathfinder 2E, Shadowdark, the Cypher System, and Call of Cthulhu 7E. Including interviews with some of the most brilliant names in RPG and creature design, Making Enemies gives you the tools to surprise and delight your playersand terrify their charactersagain and again.
KeithAmmann is an ENNIE Awardwinning writer based in Chicago and has been a roleplaying gamer and gamemaster for more than thirty years.He likes to play outwardly abrasive helpers, out-of-their-element helpers, reluctant helpers, and genuinely nice, helpful helpers. Mostly, though, he plays non-player characters. And monsters.