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Pacific Command: Wargaming WWII Aircraft Carrier Battles

(Paperback)


Publishing Details

Full Title:

Pacific Command: Wargaming WWII Aircraft Carrier Battles

Contributors:

By (Author) Mike Hutchinson
Illustrated by Edouard A. Groult

ISBN:

9781472859976

Publisher:

Bloomsbury Publishing PLC

Imprint:

Osprey Games

Publication Date:

2nd September 2025

Country:

United Kingdom

Classifications

Readership:

General

Fiction/Non-fiction:

Non Fiction

Other Subjects:

Second World War
Naval forces and warfare

Dewey:

793.93

Physical Properties

Physical Format:

Paperback

Number of Pages:

80

Dimensions:

Width 184mm, Height 246mm, Spine 10mm

Weight:

256g

Description

The World War II in the Pacific saw the era of the battleship come to an end at the hands of the aircraft carrier. Pacific Command is a miniature wargame of WWII naval combat in the Pacific, in which fleets of battleships, cruisers, carriers, and destroyers trade savage blows under skies filled with fighting aircraft.

Pacific Command features a unique fog-of-war mechanic which both simulates the scale of these conflicts (without the need to play across your entire dining room floor), and the uncertainty under which the admirals had to act. Deploying your fleet first as radar blips, Pacific Command allows you to conceal the true location and configuration of your forces until it is too late for your opponent, springing the trap and descending upon him with torpedo, bomb and gun.

The system is underpinned with elegant dice pool mechanics to resolve shooting, simple movement for both ships and aircraft, and a flexible command token resource to allow you to outwit and outmanoeuvre your opponent, baiting them to commit their ships and aircraft before you reveal your true plan. With each victory, you win a crucial step on the path to victory in the Pacific.

Author Bio

Mike Hutchinson is a passionate gamer and model-maker who wrote his first wargame at the age of 15. He is the creator of the award-winning and popular Gaslands series as well as other wargames including A Billion Suns and Hobgoblin. Edouard Groult grew up inspired by watching historical documentaries with his father and developed a fascination for historical and fantasy art. Following art studies in both Paris and Belgium he worked as a concept artist in the videogame industry and in recent years has also undertaken historical commissions while working as a freelancer for historical magazines. He lives and works near London.

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