Ronin: Skirmish Wargames in the Age of the Samurai
By (Author) Craig Woodfield
Illustrated by Jos Daniel Cabrera Pea
Bloomsbury Publishing PLC
Osprey Publishing
20th August 2013
20th August 2013
United Kingdom
General
Non Fiction
793.92
Paperback
64
Width 184mm, Height 248mm
214g
Set in an age of feuding samurai, wandering swordsmen and fearless warrior monks, Ronin is a skirmish wargame that captures the flavour and excitement of such Akira Kurosawa films as Seven Samurai and Yojimbo. Whether they prefer the loyal samurai retainers of a feudal lord or a horde of desperate bandits, players choose from one of several factions and build forces to battle for dominance and survival in 16th-century Japan. They may also recruit swords-for-hire to supplement their forces masterless ronin, martial arts masters and secretive ninja will lend their skills to any commander who can afford them. A full points system, incorporating a wide range of equipment and skills, allows for detailed customisation of characters, while scenarios and a campaign system permit them to gain experience and develop over time. The fast-paced rules simulate the cut and thrust of hand-to-hand combat and require the player to make tactical decisions in the middle of a fight, immersing them in an era of war.
The value of [Osprey Wargame] books is unbelievably good. Generally, $20 can get you an interesting ruleset with great artwork. - Must Contain Minis, Jacob Stauttener
Craig Woodfield is a 42 year old Defence Analyst from Canberra, Australia. He has previously written for magazines such as Slingshot and Wargames, Soldiers and Strategy. He is the author of 3 wargaming supplements: Legion (for Warhammer Ancient Battles), Imperium (for Crusader) and Trajan's Dacian Wars (for Hail Caesar). He has a long-standing interest in martial arts and military history. Jose Daniel Cabrera Pena is a Spanish painter, born in Granada in 1978. He studied Architecture at university and has worked as a cover artist and illustrator for historical publications. Since 2011, when he started working in an animation studio, his professional career has been divided between published works and mainstream films.