The Game Master's Book of Traps, Puzzles and Dungeons: A punishing collection of bone-crunching contraptions, brain-teasing riddles and stamina-testing encounter locations for 5th edition RPG adventures
By (Author) Jeff Ashworth
Illustrated by Kyle Hilton
Topix Media Lab
Topix Media Lab
8th November 2022
United States
General
Non Fiction
793.93
Hardback
256
Width 224mm, Height 283mm, Spine 20mm
976g
The Game Master's Book of Traps, Puzzles and Dungeons provides GMs with endless options for populating their adventures with challenging riddles, puzzles, spiked pits, Rube Goldberg-style deathtraps and much more - eveything they need to push player character to their limit and bring new levels of excitement (and anxiety) to their game play. Whether part of a pre-planned adventure or a random encounter, these brain teasers, puzzles and traps will make every dungeon crawl, fortress break-in, or temple sacking that much more fun. GMs will find more than 60 challenging puzzles, 60 unique traps and 50 modular dungeon chambers, each with its own set of possible encoounters, meaning GMs can generate a fully-functional (or completely dilapidated) dungeon in a few rolls of a dice. With intricate technical illustrations, beautifully rendered top-down location maps and three one-shot adventures, written by RPG inflencers including Jasmine Bhullar and the creators of the Three Black Halflings podcast, The Game Master's Book of Traps, Puzzles and Dungeons is the ideal tool for any GM hoping to put the fun back in fun-geon*. *not a word.
"As sharp as a razor-spiked pit and as clever as a sphinx with a Ph.D. in puzzlecraft. If you see your DM toting this book around, you'd better bring your "A" game, too!"
-- Matt Forbeck, New York Times-bestselling author, Dungeons & Dragons: Endless Quest, Marvel Multiverse Role-Playing Game
"A fantastic drag-and-drop resource for any GM who wants to shake things up and challenge their players with unique scenarios. The Game Master's Book of Traps, Puzzles and Dungeons is a must have for your collection--sure to add fun to your adventures for years to come."
-- Aaron Hbrich, Publisher and Creative Director, Jetpack7
"Offers a ton of unique puzzles and encounters at various challenge levels for any group of players to tackle."
-- The Mary Sue
"A great answer for players in your group that are looking for a bit more than just bashing monsters' heads in."
-- The Geekly Grind
"Kick back, flip open a page and start building a dungeon your players will never forget!"
-- Jim Davis and Jonathan Pruitt, Web DM
"This book is an essential addition to any dungeon master's arsenal. It's packed full of challenging riddles, puzzles, spiked pits, and Rube Goldberg-style death traps to make any game session an epic adventure."
-- FOX 31 (TV)
"Jeff Ashworth does a great job explaining how to use traps appropriately, giving great DM advice. Well-written and well-laid out."
-- Flint Fireforge, YouTube Host
"You're going to like what you find in this book."
-- The Barn Owl Creative
"Often, players need to solve a riddle or puzzle to find a hidden treasure or break into a lair, and it can be exhausting trying to come up with the perfect idea every time. That's where The Game Master's Book of Traps, Puzzles and Dungeons comes in."
-- Screenrant, Best Dungeons & Dragons Gifts
Jeff Ashworth is a writer, editor, storyteller and gamer whose credits include the bestselling The Game Master's Book of Random Encounters and The Game Master's Book of Non-Player Characters, as well as work for Disney, Hasbro, Nickelodeon, and World Wrestling Entertainment. When he isn't working on special projects for Newsweek or Media Lab Books, he enjoys playing and designing RPG games with his friends. He and his wife live in New York City with their dog, Zelda.