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Go!Games Mega Book of Sudoku: 365 Brain Puzzlers

(Paperback)


Publishing Details

Full Title:

Go!Games Mega Book of Sudoku: 365 Brain Puzzlers

Contributors:

By (Author) Peter De Schepper
By (author) Frank Coussement

ISBN:

9781623540586

Series:
Publisher:

Charlesbridge Publishing,U.S.

Imprint:

Imagine Publishing, Inc

Publication Date:

15th March 2015

Country:

United States

Classifications

Readership:

General

Fiction/Non-fiction:

Non Fiction

Dewey:

793.74

Physical Properties

Physical Format:

Paperback

Number of Pages:

416

Dimensions:

Width 178mm, Height 228mm, Spine 22mm

Weight:

723g

Description

Train your brain with a mega-mind workout that lasts for a full year! This big book of Sudoku contains 365 of the wildly popular puzzles, designed to take solvers from novice to expert. Train your brain with a mega-mind workout that lasts for a full year! This big book of Sudoku contains 365 of the wildly popular puzzles, designed to take solvers from novice to expert. Start off easy, with medium-level Sudoku, move on to the harder grids, and finally try your luck with the tear-your-hair-out very, very HARD conundrums. Even though you're filling in the boxes with numbers, there's no math skill required; just pure logic. The introduction provides basic strategies, explaining how to exclude possibilities and leading you through a sample puzzle in great detail. By the time you've made it through this collection, you'll have sharpened that gray matter and built those mental muscles. Supercharge your brain and get yourself a year's worth of entertainment at a great price!

Author Bio

PeterFrank was founded in 2000 by Peter De Schepper and Frank Coussement. Their internationally registered trademark, BrainSnack , stands for challenging, language-independent, logical puzzles and mind games for kids, teens, and adults. It also stands for high-quality puzzles. Whether they are made by hand like the visual puzzles or generated by computer like Sudoku, all puzzles have been tested by the target group they were made for. In order to guarantee that the computer-generated puzzles can actually be solved by humans, they make programs that only use human logic algorithms.

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