Animation Maths
By (Author) Ivo De Pauw
By (author) Bieke Masselis
Lannoo Publishers
Lannoo Publishers
9th November 2021
Updated edition
Belgium
General
Non Fiction
Trigonometry
Graphics programming
006.696
Paperback
416
Width 170mm, Height 240mm
874g
This updated version of Animation Maths is an accessible and practical guide to animation programming. It opens with arithmetic, solving systems and trigonometry fundamentals, then guides the reader through standard topics such as real functions, the relevant golden section, coordinate systems and vectors. All the subsequent topics are programming oriented and calculus-free and have been selected to add efficiency to your games and animations. In addition to programmable kinematics, Animation Maths offers collision detection, the parametric equations of lines and planes in 3D, and matrices, which are covered in great detail. On its extension to complex numbers, Animation Maths shows the abilities of quaternions as superior 3D rotators. AUTHORS: Bieke Masselis and Ivo De Pauw hold master's degrees in mathematics. As lecturers at Howest University of Applied Sciences, both authors are Mathematica certified by CAN.nl. 250 b/w illustrations
Bieke Masselis and Ivo De Pauw hold masters degrees in mathematics. As lecturers at Howest University of Applied Sciences, both authors are Mathematica certified by CAN.nl.