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Animation Maths

(Paperback, Updated edition)


Publishing Details

Full Title:

Animation Maths

Contributors:

By (Author) Ivo De Pauw
By (author) Bieke Masselis

ISBN:

9789401474955

Publisher:

Lannoo Publishers

Imprint:

Lannoo Publishers

Publication Date:

9th November 2021

Edition:

Updated edition

Country:

Belgium

Classifications

Readership:

General

Fiction/Non-fiction:

Non Fiction

Main Subject:
Other Subjects:

Trigonometry
Graphics programming

Dewey:

006.696

Physical Properties

Physical Format:

Paperback

Number of Pages:

416

Dimensions:

Width 170mm, Height 240mm

Weight:

874g

Description

This updated version of Animation Maths is an accessible and practical guide to animation programming. It opens with arithmetic, solving systems and trigonometry fundamentals, then guides the reader through standard topics such as real functions, the relevant golden section, coordinate systems and vectors. All the subsequent topics are programming oriented and calculus-free and have been selected to add efficiency to your games and animations. In addition to programmable kinematics, Animation Maths offers collision detection, the parametric equations of lines and planes in 3D, and matrices, which are covered in great detail. On its extension to complex numbers, Animation Maths shows the abilities of quaternions as superior 3D rotators. AUTHORS: Bieke Masselis and Ivo De Pauw hold master's degrees in mathematics. As lecturers at Howest University of Applied Sciences, both authors are Mathematica certified by CAN.nl. 250 b/w illustrations

Author Bio

Bieke Masselis and Ivo De Pauw hold masters degrees in mathematics. As lecturers at Howest University of Applied Sciences, both authors are Mathematica certified by CAN.nl.

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