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Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media

(Paperback, Tenth Anniversary Edition)


Publishing Details

Full Title:

Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media

Contributors:

By (Author) Mizuko Ito
By (author) Sonja Baumer
By (author) Matteo Bittanti
By (author) danah boyd
By (author) Rachel Cody
By (author) Becky Herr Stephenson
By (author) Heather A. Horst
By (author) Patricia G. Lange
By (author) Dilan Mahendran
By (author) Katynka Z. Martnez

ISBN:

9780262537513

Publisher:

MIT Press Ltd

Imprint:

MIT Press

Publication Date:

24th September 2019

Edition:

Tenth Anniversary Edition

Country:

United States

Classifications

Readership:

Professional and Scholarly

Fiction/Non-fiction:

Non Fiction

Other Subjects:

Educational equipment and technology, computer-aided learning (CAL)

Dewey:

302.23083

Physical Properties

Physical Format:

Paperback

Number of Pages:

464

Dimensions:

Width 152mm, Height 229mm, Spine 19mm

Description

The tenth-anniversary edition of a foundational text in digital media and learning, examining new media practices that range from podcasting to online romantic breakups.Hanging Out, Messing Around, and Geeking Out, first published in 2009, has become a foundational text in the field of digital media and learning. Reporting on an ambitious three-year ethnographic investigation into how young people live and learn with new media in varied settings-at home, in after-school programs, and in online spaces-it presents a flexible and useful framework for understanding the ways that young people engage with and through online platforms- hanging out, messing around, and geeking out, otherwise known as HOMAGO. Integrating twenty-three case studies-which include Harry Potter podcasting, video-game playing, music sharing, and online romantic breakups-in a unique collaborative authorship style, Hanging Out, Messing Around, and Geeking Out combines in-depth descriptions of specific group dynamics with conceptual analysis. Since its original publication, digital learning labs in libraries and museums around the country have been designed around the HOMAGO mode and educators have created HOMAGO guidebooks and toolkits. This tenth-anniversary edition features a new introduction by Mizuko Ito and Heather Horst that discusses how digital youth culture evolved in the intervening decade, and looks at how HOMAGO has been put into practice. This book was written as a collaborative effort by members of the Digital Youth Project, a three-year research effort funded by the John D. and Catherine T. MacArthur Foundation and conducted at the University of California, Berkeley, and the University of Southern California.

Author Bio

Mizuko Ito is a cultural anthropologist who studies new media use, particularly among young people, in Japan and the United States, and a Professor in Residence at the University of California Humanities Research Institute. Becky Herr-Stephenson is a Research Fellow at the Joan Ganz Cooney Center at Sesame Workshop. Previously, she was a postdoctoral researcher with the Digital Media and Learning Hub at the University of California Humanities Research Institute. Dan Perkel is a doctoral candidate at UC Berkeley earning a degree in Information Management and Systems from the School of Information, with a Designated Emphasis in New Media from the Berkeley Center for New Media. Christo Sims is Associate Professor of Communication at the University of California, San Diego. Megan Finn is Assistant Professor in the Information School at the University of Washington, Seattle. Mizuko Ito is a cultural anthropologist who studies new media use, particularly among young people, in Japan and the United States, and a Professor in Residence at the University of California Humanities Research Institute.

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