Teen Games Rule!: A Librarian's Guide to Platforms and Programs
By (Author) Julie Scordato
Edited by Ellen Forsyth
Bloomsbury Publishing PLC
Libraries Unlimited Inc
12th November 2013
United States
Professional and Scholarly
Non Fiction
Library and information services
025.174
Paperback
160
Width 156mm, Height 235mm
312g
Gaming offers a great way to reach teens. This book gives library staff the tools to deliver game programming that goes beyond the basic video and board game format. Games aren't just for fun; they can also play a critical role in learning. Libraries have an opportunity to integrate a variety of games into the services and collections they provide to the community. This book shows library staff how to do exactly that through a diverse variety of popular games, some that have been around for many years and others that are new. The authors present a comprehensive overview of the topic, supplying good practice examples from successful libraries, providing necessary details on format and implementation within a library program for teens, and covering different game formats ranging from live action role-playing (LARP) and Dungeons & Dragons to Minecraft and traditional board games. Whether you're adding games and gaming to your collection and services for the first time, or looking for ways to expand your existing gaming program, this book offers solid guidance.
Recommended for public and school librarians looking to begin teen programming or to find additional ideas for an existing program. * Booklist Online *
The authors present a comprehensive overview of the topic . . . Useful for both high school and public library programs, this work should be considered by both to supplement their professional programming library. * ARBA *
Julie Scordato, MLIS, is manager at the Columbus Metropolitan Library in Columbus, OH. Ellen Forsyth is consultant in Public Library Services with State Library of New South Wales, Sydney, Australia.