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From Video Games to Real Life: Tapping into Minecraft to Inspire Creativity and Learning in the Library

(Paperback)


Publishing Details

Full Title:

From Video Games to Real Life: Tapping into Minecraft to Inspire Creativity and Learning in the Library

Contributors:

By (Author) Mary L. Gazdik

ISBN:

9781440843785

Publisher:

Bloomsbury Publishing PLC

Imprint:

Libraries Unlimited Inc

Publication Date:

19th September 2016

Country:

United States

Classifications

Readership:

Professional and Scholarly

Fiction/Non-fiction:

Non Fiction

Other Subjects:

Computer games / online games: strategy guides

Dewey:

027.626

Physical Properties

Physical Format:

Paperback

Number of Pages:

128

Dimensions:

Width 156mm, Height 235mm

Weight:

255g

Description

This guide shows youth librarians how to use the appeal of Minecrafta game that many young learners are intensely passionate aboutto create engaging library programs that encourage creativity and build STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning through library programs. Minecraft is more than "just a video game"; it's a powerful tool that librarians and other educators can use to engage students and spark legitimate learning experiences. This book shows you how to use Minecraft as a vehicle to promote learning and creativity, supplying specific, easy-to-replicate programs, ideas, and instructions for hands-on activities. By connecting the game to the maker movement and building off the game's popularity, you'll be able to use Minecraft to promote STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning. The book ties Minecraft to maker activities, learning in the library, three-dimensional printing, literary activities, crafting, and more. The activities in this book will also enable you to help children ages 814 to expand their key 21st-century skills, such as collaboration, trial and error, and discovery.

Reviews

From start to finish, this volume is a valuable tool for anyone looking to capitalize on the popularity of Minecraft and/or Making. * Booklist Online *
Overall, Glendening does an exemplary job of providing libraries with an idea of the tools and resources required to create, organize, and offer a genre-themed avenue into exciting, creative lab activities and STEM programming. * VOYA *

Author Bio

Mary L. Glendening is director of the Middletown Free Library in Media, PA.

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