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Gaming Programs for All Ages at the Library: A Practical Guide for Librarians

(Paperback)


Publishing Details

Full Title:

Gaming Programs for All Ages at the Library: A Practical Guide for Librarians

Contributors:

By (Author) Tom Bruno

ISBN:

9781538108208

Publisher:

Bloomsbury Publishing PLC

Imprint:

Rowman & Littlefield Publishers

Publication Date:

20th June 2018

Country:

United States

Classifications

Readership:

Professional and Scholarly

Fiction/Non-fiction:

Non Fiction

Dewey:

025.5

Physical Properties

Physical Format:

Paperback

Number of Pages:

160

Dimensions:

Width 214mm, Height 281mm, Spine 9mm

Weight:

390g

Description

Join librarian and lifelong gamer Tom Bruno on his quest to bring gaming to his library community, from bringing back classic board games such as Fireball Island to offering free play in the latest virtual reality games using the Oculus Rift or the HTC Vive! Gaming Programs for All Ages at the Library shows you how you can launch and support gaming programming in your library, including: how to make the case for library gaming with your administration, how to acquire and loan gaming materials (whether or not you have the budget for them!), how to publicize your library gaming programming, and how to incorporate other library units into the gaming experience. Everything from acquisitions to budgeting to circulation is covered in this practical guide --- youll also learn about promotion, assessment, and experiential learning opportunities

Reviews

Bruno's book Gaming Programs for All Ages at the Library is not only a must have resource for anyone working in public libraries today, but it also manages to accomplish a key element of gaming within its pages....the book is fun! Tom's writing style, coupled with his deep knowledge about gaming and his enthusiasm for community first service, gives the reader a fun read while they also immerse themselves in all things gaming. -- Justin Hoenke, Executive Director, Benson Memorial Library

Author Bio

Tom Bruno is Adjunct Assistant Curator of Access, Delivery & Resource Sharing Services at the NYU Division of Libraries. In his 2014 book Wearable Technology: From Smart Watches to Google Glass he explored how libraries can introduce new technologies and incorporate them into the patron experience, including gaming through both augmented and virtual reality. Tom has a B.A. from Boston University in Ancient Greek and Latin and a Masters in Library and Information Science from Simmons College. In his previous position as Director of Knowledge Curation and Innovation at The Westport Library he has supported gaming at his library programmatically- from collection development for games to programming gaming events and promoting gaming as experiential learning in the Westport Library MakerSpace. A lifelong gamer himself, Tom is an amateur game designer as well. He enjoys board gaming with his library colleagues, has played Catan at the competitive level and has been running a continuous Dungeons and Dragons campaign since graduating high school in 1990. He is also a devotee of the 1986 cult classic (and alas, out of print) board game Fireball Island by Milton Bradley.

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