Lifelong Kindergarten: Cultivating Creativity through Projects, Passion, Peers, and Play
By (Author) Mitchel Resnick
Foreword by Ken Robinson
MIT Press Ltd
MIT Press
28th August 2018
28th August 2018
United States
Professional and Scholarly
Non Fiction
Educational strategies and policy
Primary and middle schools
Educational equipment and technology, computer-aided learning (CAL)
370.157
Winner of 2018 PROSE Award Winner, Education Practice 2018
Paperback
208
Width 137mm, Height 203mm, Spine 13mm
How lessons from kindergarten can helpeveryone develop the creative thinking skills needed to thrive in today's society.In kindergartens these days, children spend more time with math worksheets and phonics flashcards than building blocks and finger paint. Kindergarten is becoming more like the rest of school. InLifelongKindergarten, learning expert Mitchel Resnick argues for exactly the opposite- the rest of school (even the rest of life) should be more like kindergarten. To thrive in today's fast-changing world, people of all ages must learn to think and act creatively-and the best way to do that is by focusing more on imagining, creating, playing, sharing, and reflecting, just as children do in traditional kindergartens.Drawing onexperiences from more than thirty years at MIT's Media Lab, Resnick discusses new technologies and strategies for engaging young people in creative learningexperiences. He tells stories of how childrenare programming their own games, stories, and inventions (for example, a diary security system, created by a twelve-year-old girl), andcollaborating through remixing, crowdsourcing, and large-scale group projects (such as a Halloween-themed game called Night atDreary Castle, produced by more than twenty kids scattered around the world). By providing young people with opportunities to work on projects,based on their passions, in collaboration with peers, in a playful spirit, we can help them prepare for a world where creative thinking is more important thanever before.
Mitchel Resnick, an expert in educational technologies, is Professor of Learning Research at the MIT Media Lab. He has worked closely with the LEGO toy company for thirty years, collaborating with them on such innovative projects as the LEGO Mindstorms robotics kits, and he holds the LEGO endowed chair at MIT. He leads the team developing the Scratch programming software and online community, and he is cofounder of the Computer Clubhouse project, a network of after-school learning centers for youth from low-income communities.