Available Formats
Using Graphic Novels in the Science, Technology, Engineering, and Mathematics (STEM) Classroom
By (Author) Professor William Boerman-Cornell
By (author) Josha Ho
By (author) Professor David Klanderman
By (author) Dr Sarah Klanderman
Bloomsbury Publishing PLC
Bloomsbury Academic
25th January 2024
United Kingdom
Tertiary Education
Non Fiction
Literacy
Graphic novels, Comic books, Manga, Cartoons
507.1
Paperback
168
Width 156mm, Height 234mm
This book provides everything STEM teachers need to use graphic novels in order to engage students, explain difficult concepts, and enrich learning. Drawing upon the latest educational research and over 60 years of combined teaching experience, the authors describe the multimodal affordances and constraints of each element of the STEM curriculum. Useful for new and seasoned teachers alike, the chapters provide practical guidance for teaching with graphic novels, with a section each for Science, Technology, Engineering, and Mathematics. An appendix provides nearly 100 short reviews of graphic novels arranged by topic, such as cryptography, evolution, computer coding, skyscraper design, nuclear physics, auto repair, meteorology, and human physiology, allowing the teacher to find multiple graphic novels to enhance almost any unit. These include graphic novel biographies of Stephen Hawking, Jane Goodall, Alan Turing, Rosalind Franklin, as well as popular titles such as T-Minus by Jim Ottoviani, Brook Gladstones The Influencing Machine, Theodoris Andropouloss Who Killed Professor X, and Gene Yangs Secret Coders series.
William Boerman-Cornell is Professor of Education at Trinity College, USA. David Klanderman is Professor of Mathematics at Curtin University, USA. Sarah Klanderman is Associate Professor of Mathematics at Marian University, USA. Josha Ho is Analytics Specialist at Omnia, Deloitte Canadas Artificial Intelligence Practice.