Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming [2 volumes]
By (Author) Mark J. P. Wolf
Bloomsbury Publishing PLC
Greenwood Press
16th August 2012
United States
Tertiary Education
Non Fiction
794.803
Contains 2 hardbacks
2155g
This encyclopedia collects and organizes theoretical and historical content on the topic of video games, covering the people, systems, technologies, and theoretical concepts as well as the games themselves. This two-volume encyclopedia addresses the key people, companies, regions, games, systems, institutions, technologies, and theoretical concepts in the world of video games, serving as a unique resource for students. The work comprises over 300 entries from 97 contributors, including Ralph Baer and Nolan Bushnell, founders of the video game industry and some of its earliest games and systems. Contributing authors also include founders of institutions, academics with doctoral degrees in relevant fields, and experts in the field of video games. Organized alphabetically by topic and cross-referenced across subject areas, Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming will serve the needs of students and other researchers as well as provide fascinating information for game enthusiasts and general readers.
This book offers well-written and informative entries on many topics relevant to game studies. * Choice *
The articles are written by an expert group of close to 100 contributors and discuss each topic in a clear writing styleeven the more technology-oriented pieces. . . . Overall, this set is well done and fills a void nicely. It is recommended for all collections. * ARBA *
. . . this resource goes well beyond a narrow appeal to students of pop culture. * School Library Journal *
Mark J. P. Wolf is professor in the Department of Communication at Concordia University Wisconsin, Mequon, WI.