Gameplay Mode: War, Simulation, and Technoculture
By (Author) Patrick Crogan
University of Minnesota Press
University of Minnesota Press
1st March 2012
United States
General
Non Fiction
Computer games / online games: strategy guides
793.932
Paperback
248
Width 140mm, Height 216mm, Spine 18mm
From flight simulators and first-person shooters to MMPOG and strategy games, computer games owe their development to computer simulation and imaging produced by and for the military during the Cold War. To understand their place in contemporary culture, Patrick Crogan argues, we must first understand the military logics that created and continue to inform them.
Patrick Crogan teaches film and media studies at the University of the West of England, Bristol.