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Lara Croft: Cyber Heroine

(Hardback)

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Publishing Details

Full Title:

Lara Croft: Cyber Heroine

Contributors:

By (Author) Astrid Deuber-Mankowsky
Translated by Dominic J. Bonfiglio
Foreword by Sue-Ellen Case

ISBN:

9780816643905

Series Number:

14.00

Publisher:

University of Minnesota Press

Imprint:

University of Minnesota Press

Publication Date:

2nd May 2005

Country:

United States

Classifications

Readership:

Tertiary Education

Fiction/Non-fiction:

Non Fiction

Main Subject:
Other Subjects:

Virtual reality
Media studies
Gender studies: women and girls

Dewey:

306.46

Physical Properties

Physical Format:

Hardback

Number of Pages:

128

Description

Since the game Tomb Raider was first released in 1996, its protagonist Lara Croft has become an international celebrity. The virtual archaeologist-adventuress has been featured in various sequels to the original game, a line of action figures, two Hollywood films starring Angelina Jolie, forty comic books, a series of novels, and a variety of clothing, merchandise, and ephemera. She has appeared on the covers of Time and Newsweek, spawned innumerable Internet fan sites and a library of adulatory fan fiction, become a pornographic sex symbol, and even inspired a look-alike beauty pageant. Astrid Deuber-Mankowsky's groundbreaking study examines Lara Croft as a cyber heroine - a female body ubiquitously inhabited by game players, an icon of both female strength and male objectification, and the virtual future of fame. Despite Croft's prominence there have been few critical inquiries into her bridging of the boundary between virtual and real worlds or the extent to which she reflects and influences the image of women in digital media. First published in German and revised for this English-language edition, this book is an innovative analysis of the multimedia heroine, tracing the top-down marketing strategies and bottom-up frenzy that precipitated the Lara Croft phenomenon. For girls and women, Croft is a symbol of empowerment, a tough and self-assured riot grrl who has opened up the overwhelmingly masculinized world of computer gaming to female participants. At the same time, she personifies both heterosexual male fantasies and the twinned processes of globalization and cultural imperialism. Drawing on feminist and cultural studies, Deuber-Mankowsky sees Croft as symptomatic of the new media environment and its tendency to erase all qualitative difference, even sexual difference.

Author Bio

Astrid Deuber-Mankowsky is professor of media studies at Ruhr University Bochum. Dominic J. Bonfiglio is a freelance translator living in Berlin. Sue-Ellen Case is professor of critical studies at the University of California, Los Angeles.

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