|    Login    |    Register

Never Alone: Video Games as Interactive Design

(Paperback)


Publishing Details

Full Title:

Never Alone: Video Games as Interactive Design

Contributors:

By (Author) Paola Antonelli
Text by Anna Burckhardt
Text by Paul Galloway

ISBN:

9781633451414

Publisher:

Museum of Modern Art

Imprint:

Museum of Modern Art

Publication Date:

16th November 2022

UK Publication Date:

25th August 2022

Country:

United States

Classifications

Readership:

General

Fiction/Non-fiction:

Non Fiction

Main Subject:
Other Subjects:

Exhibition catalogues and specific collections
The Arts: art forms

Dewey:

794.8

Physical Properties

Physical Format:

Paperback

Number of Pages:

160

Dimensions:

Width 203mm, Height 254mm

Weight:

640g

Description

Our lives are increasingly lived on screens, and every one of our electronic interactions is mediated by a designed interface, which can be buggy and incomprehensible or inviting and accessible. Like other ubiquitous everyday tools, these interfaces are seldom recognized as objects of design-and even less as objects of interaction design. In video games, however, in which "play" is an essential feature, users are acutely aware of their relationship with the interface, making video games compelling examples of interaction design. Published in conjunction with an exhibition at The Museum of Modern Art, Never Alone: Video Games as Interactive Design explores the impact of interactive design by examining 35 video games created between 1972 and 2018-from Space Invaders (1978) and Pac-Man (1980) to The Sims (2000) and Minecraft (2011). An overarching essay by the curator Paola Antonelli presents the pioneering criteria by which MoMA has chosen these video games for its collection, as well as the protocols for their acquisition, display, and conservation. The richly illustrated plate section is divided into three sections that analyze input devices (keyboards, joysticks, buttons), game designers, and players, and each game is accompanied by a short text illuminating its significance in the history of the medium.

Reviews

A testament to the fact that although people want to paint gamers as loners shooting away in their basements, video games can be community-building.--Angela Watercutter "WIRED"
Shows how designers coax players through the worlds they create on a screen and ultimately invites us to think critically about how we experience all digital interfaces and our interactions with them.--Diana Budds "Curbed"

Author Bio

Paola Antonelli is Senior Curator in the Department of Architecture & Design and Director of Research & Development at The Museum of Modern Art, New York. Anna Burckhardt is Curatorial Assistant in the Department of Architecture & Design at MoMA. Paul Galloway is Collection Specialist in the Department of Architecture & Design at MoMA.

See all

Other titles by Paola Antonelli

See all

Other titles from Museum of Modern Art