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The Art of Failure: An Essay on the Pain of Playing Video Games

(Paperback)


Publishing Details

Full Title:

The Art of Failure: An Essay on the Pain of Playing Video Games

Contributors:

By (Author) Jesper Juul

ISBN:

9780262529952

Publisher:

MIT Press Ltd

Imprint:

MIT Press

Publication Date:

2nd September 2016

UK Publication Date:

2nd September 2016

Country:

United States

Classifications

Readership:

General

Fiction/Non-fiction:

Non Fiction

Main Subject:
Other Subjects:

Computer games / online games: strategy guides
Impact of science and technology on society

Dewey:

794.8

Physical Properties

Physical Format:

Paperback

Number of Pages:

176

Dimensions:

Width 137mm, Height 203mm, Spine 11mm

Description

A gaming academic offers a "fascinating" exploration of why we play video games-despite the unhappiness we feel when we fail at them (Boston Globe) We may think of video games as being"fun,"but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expressions are rarely those of happiness or bliss. Instead, we frown, grimace, and shout in frustration as we lose, or die, or fail to advance to the next level. Humans may have a fundamental desire to succeed and feel competent, but game players choose to engage in an activity in which they are nearly certain to fail and feel incompetent. So why do we play video games even though they make us unhappy Juul examines this paradox. In video games, as in tragic works of art, literature, theater, and cinema, it seems that we want to experience unpleasantness even if we also dislike it. Reader or audience reaction to tragedy is often explained as catharsis, as a purging of negative emotions. But, Juul points out, this doesn't seem to be the case for video game players. Games do not purge us of unpleasant emotions; they produce them in the first place. What, then, does failure in video game playing do Juul argues that failure in a game is unique in that when you fail in a game, you (not a character) are in some way inadequate. Yet games also motivate us to play more, in order to escape that inadequacy, and the feeling of escaping failure (often by improving skills) is a central enjoyment of games. Games, writes Juul, are the art of failure- the singular art form that sets us up for failure and allows us to experience it and experiment with it. The Art of Failure is essential reading for anyone interested in video games, whether as entertainment, art, or education.

Reviews

Juul's essay is lean, pleasingly bold, and follows through on an intriguing premise.

Slate

So it's a fascinating time to examine the concept of failure in video games, and luckily the gaming academic Jesper Juul did just that in The Art of Failure: An Essay on the Pain of Playing Video Games, which was released in February by MIT Press as part of its Playful Thinking series.... Maybe the interesting question here isn't what failure in games doesas Juul acknowledges, it does different things for different peoplebut rather what creative new approaches developers can take to one of the oldest, most universal parts of the human experience.

Jesse Singal, Boston Globe

Author Bio

Jesper Juul is Associate Professor in the School of Design at the Royal Danish Academy of Fine Arts. He is the author of Half-Real- Video Games between Real Rules and Fictional Worlds; A Casual Revolution- Reinventing Video Games and Their Players; and The Art of Failure- An Essay on the Pain of Playing Video Games, all published by the MIT Press.

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