Games and Gaming: An Introduction to New Media
By (Author) Larissa Hjorth
Bloomsbury Publishing PLC
Berg Publishers
17th March 2011
United Kingdom
General
Non Fiction
Cultural studies
Impact of science and technology on society
Communication studies
302.231
Paperback
192
Width 156mm, Height 234mm
315g
The computer games industry has rapidly matured. Once a preoccupation only of young technophiles, games are now one of the dominant forms of global popular culture. From consoles such as Nintendo Wii and Microsoft's Xbox, to platforms such as iPhones and online gaming worlds, the realm of games and their scope have become all-pervasive.
The study of games is no longer a niche interest but rather an integral part of cultural and media studies. The analysis of games reveals much about contemporary social relations, online communities and media engagement.
Presenting a range of approaches and analytical tools through which to explore the role of games in everyday life, and packed with case material, Games and Gaming provides a comprehensive overview of this new media and how it permeates global culture in the twenty-first century.
The new generation of game cultural studies. If you want to understand how games are now a part of our networked, mobile, globalized everyday life, this is the book! * Susana Tosca, IT University of Copenhagen, Denmark *
Larissa Hjorth is Lecturer in Digital Art and Games Programs, RMIT University