Gaming: Essays On Algorithmic Culture
By (Author) Alexander R. Galloway
University of Minnesota Press
University of Minnesota Press
1st June 2006
United States
General
Non Fiction
Computer games / online games: strategy guides
Virtual worlds
794.8
Paperback
160
Width 138mm, Height 216mm, Spine 13mm
This book considers the video game as a distinct cultural form that demands a new and unique interpretive framework. Drawing on a wide range of disciplines, particularly critical theory and media studies, the author analyzes video games as something to be played rather than as texts to be read. Using examples from more than fifty video games, Galloway constructs a classification system of action in video games, incorporating standard elements of gameplay as well as software crashes, network lags, and the use of cheats and game hacks.
"Galloway is active as both a scholar and an expert player of the video games he is analyzing. This is contemporary media theory at its best." - Lev Manovich"
Alexander R. Galloway is assistant professor of culture and communication at New York University and author of Protocol: How Control Exists after Decentralization.