How to Do Things with Videogames
By (Author) Ian Bogost
University of Minnesota Press
University of Minnesota Press
9th October 2011
United States
General
Non Fiction
Computer games / online games: strategy guides
793.932
Paperback
192
Width 140mm, Height 216mm, Spine 33mm
In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with Videogames, Ian Bogost contends that such generalizations obscure the limitless possibilities offered by the medium's ability to create complex simulated realities.
"What can you do with videogames Play pranks, meditate on politics, achieve zen-like zone-outs, turn the act of travel back into adventure, and describe how to safely exit a planeamong other things, as Ian Bogost explains in this superb, philosophical, and wide-ranging book on the expressive qualities of games."Clive Thompson, columnist for Wired and contributing writer for the New York Times Magazine
"Gamers often beg for a critic with the persuasive power and range of a Lester Bangs or a Pauline Kael. With this book, Ian Bogost demonstrates his capacity to take up their mantle and explain to a larger public why games matter in modern culture. The books goals are simple, straight forward, and utterly, desperately needed. How to Do Things with Videogames may do for games what Understanding Comics did for comicsat once consolidate existing theoretical gains while also expanding dramatically the range of people who felt able to meaningfully engage in those discussions." Henry Jenkins, author of Fans, Gamers, and Bloggers: Understanding Participatory Culture
Ian Bogost is professor of digital media at the Georgia Institute of Technology. His books include
Persuasive Games: The Expressive Power of Videogamesand
Newsgames: Journalism at Play.