Internet Spaceships Are Serious Business: An EVE Online Reader
By (Author) Marcus Carter
Edited by Kelly Bergstrom
Edited by Darryl Woodford
University of Minnesota Press
University of Minnesota Press
1st June 2016
United States
Tertiary Education
Non Fiction
302.231
Paperback
296
Width 178mm, Height 254mm, Spine 38mm
EVEOnlineis a socially complex, science-fiction-themed universe simulation and massively multiplayer online game (MMOG) first released in 2003. In this fascinating book, scholars, players, and EVE's developer CCP Games examine the intricate world of EVE Onlineproviding authentic accounts of lived experience within a game with more than a decade of history and millions of "real" dollars behind it.
Internet Spaceships Are Serious Businessis a must forEVE Onlineplayers interested in a broad perspective on their all-consuming game. It is also accessible to scholars, game designers, and even those who have never played this notoriously complex game.
"Internet Spaceships Are Serious Business is one of the most comprehensive collections of works on EVE Online ever produced, but written in language that is accessible to the uninitiated reader. It captures a side of EVE that is often lost in academic writings, and each chapter stands as a snapshot in time of one of the worlds most unique and well-studied massively multiplayer online games."Brendan Drain, MMO expert
"A book as unique as EVE itselfit will make you think, help you understand a game you may never play, and afford a glimpse onto a less traveled byway of the gaming universe. The roster of authors is delightfully varied, with contributions from archivists, developers, players, PhD students, and researchers, broadening inquiry into a thoughtful, engaging treatment of a cherished game."Bonnie Nardi, author of My Life as a Night Elf Priest: An Anthropological Account of World of Warcraft*\
"By addressing everything from collaboration to conflict, from economics to embodiment, the authors of Internet Spaceships Are Serious Business use the specific case study of EVE Online to investigate how emerging digital technologies reshape selfhood and society."Tom Boellstorff, author of Coming of Age in Second Life: An Anthropologist Explores the Virtually Human
"This work serves as an excellent consideration of the world of EVE Online for any researcher."American Journal of Play
Marcus Carter is a research fellow in the Microsoft Research Centre for Social Natural User Interfaces at the University of Melbourne.
Kelly Bergstrom is a postdoctoral researcher at York University.
Darryl Woodford is is a visiting fellow with the Digital Media Research Centre and the Creative Industries Faculty at Queensland University of Technology.