|    Login    |    Register

Mainstreaming and Game Journalism

(Paperback)


Publishing Details

Full Title:

Mainstreaming and Game Journalism

Contributors:

By (Author) David B. Nieborg
By (author) Maxwell Foxman

ISBN:

9780262546287

Publisher:

MIT Press Ltd

Imprint:

MIT Press

Publication Date:

3rd October 2023

Country:

United States

Classifications

Readership:

General

Fiction/Non-fiction:

Non Fiction

Main Subject:
Other Subjects:

Computer games / online games: strategy guides
News media and journalism
Media studies: journalism

Dewey:

794.8

Physical Properties

Physical Format:

Paperback

Number of Pages:

224

Dimensions:

Width 133mm, Height 203mm

Description

Why games are still niche and not mainstream, and how journalism can help them gain cultural credibility. Mainstreaming and Game Journalism addresses both the history and current practice of game journalism, along with the roles writers and industry play in conveying that the medium is a "mainstream" form of entertainment. Through interviews with reporters, David B. Nieborg and Maxwell Foxman retrace how the game industry and journalists started a subcultural spiral in the 1980s that continues to this day. Digital play became increasingly exclusionary by appealing to niche audiences, relying on hardcore fans and favoring the male gamer stereotype. At the same time, this culture pushed journalists to the margins, leaving them toiling to find freelance gigs and deeply ambivalent about their profession. Mainstreaming and Game Journalism also examines the bumpy process of what we think of as "mainstreaming." The authors argue that it encompasses three overlapping factors. First, for games to become mainstream, they need to become more ubiquitous through broader media coverage. Second, an increase in ludic literacy, or how-to play games, determines whether that greater visibility translates into accessibility. Third, the mainstreaming of games must gain cultural legitimacy. The fact that games are more visible does little if only a few people take them seriously or deem them worthy of attention. Ultimately, Mainstreaming and Game Journalism provocatively questions whether games ever will-or even should-gain widespread cultural acceptance.

Author Bio

David B. Nieborg is Associate Professor of Media Studies at the University of Toronto. He is the coauthor of Platforms and Cultural Production with Thomas Poell and Brooke Erin Duffy. Maxwell Foxman is Assistant Professor of Media Studies and Game Studies at the School of Journalism and Communication at the University of Oregon.

See all

Other titles from MIT Press Ltd