Depictions of Power: Strategy and Management Games
By (Author) Dr. Simon Dor
Bloomsbury Publishing USA
Bloomsbury Publishing USA
8th January 2026
United States
Professional and Scholarly
Non Fiction
Game theory
Computer and video game industry
Digital, video and new media arts
Hardback
288
Width 140mm, Height 216mm
Depictions of Power draws connections between strategy and management games and their singular depiction of power relationships. One could say that strategy and management games are the quintessential depictions of power. Rather than being centered on a single character, these games put the players in situations where they have power over other entities or other players. Moreover, narrative contextualization in the genre depicts the player as a leader, manager, governor, general, or even as a god of some sort. As such, they take an implicit or explicit stance on power, through control, agency, identity, ownership, affiliation, or loyalty, for instance. Depictions of Power explores how power is depicted and/or experienced in strategy and management games through gameplay, narrative, representation, dialogs, mechanics, and gaming systems. Most games overemphasize the agency of the player, but others offer a critical perspective on war or control. Strategy and management games are treated as a unique corpora to underline their similarities and go beyond a sole militaristic perspective. This book argues that games must be criticized and questioned, but that they can themselves criticize and question power. As such, they must be explored, analyzed, and contextualized in the history of gameplaying. Contributors to this collection cover a wide diversity of playing experiences, discussing strategy and management games such as Civilization, Cities: Skylines, Total War, Pharaoh, Command & Conquer, Trader Life Simulator, Riot: Civil Unrest, and The Sims.
Simon Dor is Associate Professor of Game and Media Studies at Universit du Qubec en Abitibi-Tmiscamingue (UQAT), Canada. He teaches game studies, economy game design, and ethics in the video game development program based in Montral. He is the author of StarCraft: Legacy of the Real-Time Strategy (2014), and has published articles in English and French journals such as Game Studies, Sciences du jeu, and Kinephanos.