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The Impossible Reversal: A History of How We Play
By (Author) Peter D. McDonald
University of Minnesota Press
University of Minnesota Press
3rd June 2026
United States
Non Fiction
Age groups: children
History of engineering and technology
Digital and Information technology: general topics
Digital and information technologies: social and ethical aspects
History of art
Paperback
352
Width 139mm, Height 215mm, Spine 17mm
425g
Tracing the cultural history of play-from Fluxus to SimCity
Games and gamified activities have become ubiquitous in many adults' lives, and play is widely valued for fostering creativity, community, growth, and empathy. But how did we come to our current understanding of what it means to play The Impossible Reversal charts the transformation of notions of playfulness beginning in the second half of the twentieth century, when a legion of artists, academics, and engineers developed new ways of theorizing, structuring, and designing ludic activity.
Through examples ranging from experimental Fluxus games to corporate role-playing exercises and from the Easy Bake Oven to Tetris, The Impossible Reversal presents four styles of playfulness characteristic of the "era of designed play": the impossible reversal, which puts a player in a seemingly hopeless scenario they must upend with a tiny gesture; expending the secret, which involves silly rules that gain an obscure power and require players to embrace failure; simulated freedom, a satiric criticism of the ordinary world; and oblique repetition, a way of playing that stumbles toward unimaginable outcomes through simple, meaningless, and endlessly iterated acts.
A unique genealogical account of play as both concept and practice, The Impossible Reversal illuminates how playfulness became essential for understanding cultural, technical, and economic production in the United States.
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Peter D. McDonald is assistant professor of design, informal, and creative education in the Department of Curriculum and Instruction at the University of WisconsinMadison.