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Videogame, Player, Text

(Hardback)

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Publishing Details

Full Title:

Videogame, Player, Text

Contributors:

By (Author) Barry Atkins
Edited by Tanya Krzywinska

ISBN:

9780719074004

Publisher:

Manchester University Press

Imprint:

Manchester University Press

Publication Date:

1st November 2007

Country:

United Kingdom

Classifications

Readership:

Adult Education

Main Subject:
Dewey:

306.487

Physical Properties

Physical Format:

Hardback

Number of Pages:

264

Dimensions:

Width 138mm, Height 216mm

Description

Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames and playing experiences. With essays from a range of internationally renowned game scholars, the major aim of this collection is to show how it is that videogames communicate their meanings and provide their pleasures. Each essay focuses on specific examples of gameplay dynamics to tease out the specificities of videogames as a new form of interaction between text and digital technology for the purposes of entertainment. That modes of engagement with the videogame text are many and varied, and construct the playing subject in different ways, provides the central theme of Videogame,player, text. Online play, clan membership, competitive or co-operative play, player modification of game texts, and the solo play of a single player are each addressed through individual analyses of the gameplay experiences produced by, for example, The Sims, Grand Theft Auto, Prince of Persia, Doom, Quake, World of Warcraft, StreetFighter and Civilisation. -- .

Author Bio

Barry Atkins is Senior Lecturer in Computer Games Design at the University of Wales, Newport. Tanya Krzywinska is Professor of Screen Studies at Brunel University

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