The Bloomsbury Handbook of Sex and Sexuality in Game Studies
By (Author) Dr. Matthew Wysocki
Edited by Dr. Steffi Shook
Bloomsbury Publishing PLC
Bloomsbury Academic USA
24th April 2025
United States
Tertiary Education
Non Fiction
Sex and sexuality, social aspects
Computer and video game industry
794.84538
Hardback
392
Width 178mm, Height 254mm
The Bloomsbury Handbook of Sex and Sexuality in Game Studies is a large-scale assessment of the intersection of games with sexual content and their implications for sexuality and sexual behavior. This novel work in the Bloomsbury Handbook series bridges the scholarship of game studies and sexuality studies through explorations of queer theory, digital studies, fandom culture, and more. Contributors of this collection provide insight into sexual content in games, representation of various sexualities, and player experience. Together, they contribute to a growing field of work that has produced exceptional publications in the last several years concerning two, difficult to define, phenomena: the borders of sex and sexuality and video games. This edited collection is divided in to four main sections, titled Playing with Sexualities, Performing the Mechanics of Sex, When Sexual Content is a Game, and Engaging with Sex in Games.
Matthew Wysocki is Associate Professor at Flagler College, USA, where he is the Coordinator of Media Studies. He has written and presented on the areas of Media, Technology, and Culture. His research interest frequently focuses on deviance and technology and on textual analysis of video games and professional wrestling. Specifically, he is interested in the nature of control with regard to video games and the roles that players create as producers of their own vehicles of consumption. He is the co-editor of Rated M for Mature: Sex and Sexuality in Video Games (Bloomsbury, 2015) and editor of CTRL-ALT-PLAY: Essays on Control in Video Games (2013). Steffi Shook is Assistant Professor of Communication and Media at Manhattanville College, USA. Her main area of research is video games with a focus on gender and sexuality, media representation, and marginalized media production. She also teaches and studies in the areas of social media, South Korean media, and film. She has several recent publications in reference projects addressing racism in American film, female filmmakers, and gender, and sexuality.