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Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made

(Paperback)


Publishing Details

Full Title:

Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made

Contributors:

By (Author) Jason Schreier

ISBN:

9780062651235

Publisher:

HarperCollins Publishers Inc

Imprint:

HarperPaperbacks

Publication Date:

15th November 2017

UK Publication Date:

5th October 2017

Country:

United States

Classifications

Readership:

General

Fiction/Non-fiction:

Non Fiction

Other Subjects:

Economics
Development economics and emerging economies
Business and Management
Media, entertainment, information and communication industries
Information technology industries
History of science
Computer games / online games: strategy guides
Artificial intelligence
Advice on careers and achieving success

Dewey:

794.8

Physical Properties

Physical Format:

Paperback

Number of Pages:

304

Dimensions:

Width 134mm, Height 203mm

Weight:

270g

Description

NATIONAL BESTSELLER

The stories in this book make for a fascinating and remarkably complete pantheon of just about every common despair and every joy related to game development.Rami Ismail, cofounder of Vlambeer and developer of Nuclear Throne

Developing video gameshero's journey or fool's errand The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisypheanit's nothing short of miraculous.

Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Ringseven as it nearly ripped their studio apart.

Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development helland ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.

Reviews

Necessary to read by the end, my only complaint about Blood, Sweat, and Pixels is that there wasnt more to read. Forbes.com Making video games is one ofmost transformative,exciting things Ive done in mytwo decades as a freelance writer. Making videogames is also anexcruciatingjourneyintoHellmouth itself. Jason Schreiers wonderfulbookcaptures boththe excitement and the hell. Here, at long last, isagripping, intelligentglimpsebehind a thick (and needlessly secretive)creativecurtain. Tom Bissell,author ofExtra LivesandApostle,and writer on theGears of War,Uncharted, andBattlefieldfranchises A meticulously researched, well-written, and painful at times account of many developers and studios highs and lows. May need to make it required reading for the developers at my studio. Cliff Bleszinski, creator of Gears of War and founder of Boss Key Productions The stories in this book make for a fascinating and remarkably complete pantheon of just about every common despair and every joy related to game development. Rami Ismail, cofounder of Vlambeer and developer of Nuclear Throne Jason Schreier brilliantly exposes the truth about how video games are made. Brutal, honest, yet ultimately uplifting; Ive been gaming for thirty years, yet I was surprised by every page. Turns out what I didnt know about my favorite hobby could fill a book. This book! Cant recommend it enough to any serious fan of this generations greatest new art form. Adam Conover, executive producer and host of truTVs Adam Ruins Everything ...his enthusiasm is contagious; even if youve never played one of these games, youll be riveted by the account of how they came to be. Booklist Schreier covers the notoriously secretive gaming industry and he knows it well He also clearly respects [the] developers and their achievements, and treats their rueful tales of selfless struggle with an admiring deferencea useful survey of the landscape of game production at this cultural moment. GQ Schreier sets each scene with admirable prowess, giving the reader just enough information to feel the weight of each story. For anyone who has ever wondered how some of the most successful games are made, this book is a real eye-opener At its heart, Blood, Sweat, and Pixels is an ode to the people who put every fiber of their being into making memorable experiences for gamers all over the world. Fiction Southeast Lively writing For fans of video games, Blood, Sweat, and Pixels is a must read, but anyone interested in stories about the hard process of making art is also sure to enjoy it. Shelf Awareness One of the most insightful pieces of text Ive ever read Its a well-written tale of real sacrifice, struggles, and more, its almost inspiring despite how sad it can be at times. GameZone Blood, Sweat, and Pixels is the instruction manual to the game industry I never realized I needed. GameCritics.com Schreier creates a compellingly warts-and-all portrait of a profession that so many who grew up playing games idolized. Wired

Author Bio

Jason Schreier is the news editor at Kotaku, a leading website covering the industry and culture of video games. He has also covered the video game world for Wired, and has contributed to a wide range of outlets including The New York Times, Edge, Paste, Kill Screen, and The Onion News Network. Blood, Sweat, and Pixels is his first book.

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